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Bulk-synchronous parallel simultaneous BVH traversal for collision detection on GPUs.
Floyd M. Chitalu
Christophe Dubach
Taku Komura
Published in:
I3D (2018)
Keyphrases
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collision detection
parallel programming
parallel processing
virtual environment
computer graphics
rigid body
graphics processing units
bounding box
deformable objects
three dimensional
shared memory
image processing
parallel algorithm
parallel implementation