System for preventing loss of replay desire in games by guiding the user to voluntary leaving from and returning to the game sessions.
Shota HommaMasaki AbeTaichi WatanabeKoji MikamiPublished in: VRCAI (2018)
Keyphrases
- computer games
- game playing
- game theory
- video games
- game design
- nash equilibrium
- perfect information
- nash equilibria
- game play
- game theoretic
- game tree search
- learning games
- game based learning
- educational games
- game players
- digital games
- games played
- cooperative game
- game engine
- serious games
- online game
- leader follower
- user interaction
- user preferences
- user interface
- idea generation
- general game playing
- table tennis
- extensive form games
- human computation
- coalitional games
- repeated games
- imperfect information
- game tree
- game development
- recommender systems
- relevance feedback
- minority game
- multi player
- simulation game
- game programming
- pure strategy
- opponent modeling
- game mechanics
- user profiles
- monte carlo search
- games based learning
- pure nash equilibria
- board game