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I-Jui Lee
ORCID
Publication Activity (10 Years)
Years Active: 2011-2023
Publications (10 Years): 21
Top Topics
Augmented Reality
Tangible User Interface
Social Skills
Preliminary Study
Top Venues
Interact. Learn. Environ.
HCI (9)
HCI (30)
Univers. Access Inf. Soc.
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Publications
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I-Jui Lee
Applying virtual reality for learning woodworking in the vocational training of batch wood furniture production.
Interact. Learn. Environ.
31 (3) (2023)
Ming-Wei Kang
,
I-Jui Lee
Applying Virtual Reality Technology and Physical Feedback on Aging in Spatial Orientation and Memory Ability.
HCI (32)
(2023)
Li-Lan Wang
,
I-Jui Lee
A Preliminary Study on Application of Tangible User Interface and Augmented Reality Technology with Table Game and Hand-Eye Coordination Operation Tasks in the Fields of Memory and Visuospatial Perception for the Elderly.
HCI (30)
(2022)
Wan-Chen Yang
,
I-Jui Lee
Applying Asymmetrical VR Collaborative Games to the Enhancement of Peer Collaboration and Oral Communication in Children with Autism.
HCI (30)
(2022)
I-Jui Lee
Kinect-for-windows with augmented reality in an interactive roleplay system for children with an autism spectrum disorder.
Interact. Learn. Environ.
29 (4) (2021)
Ting Liang
,
I-Jui Lee
Mu-musicplay: How the Interactive Use of Games and Music Influence the Capacity of Autistic Children to Recognize Emotions in Videos and Music.
AHFE (5)
(2021)
Wei-Te Tsai
,
I-Jui Lee
,
Chien-Hsu Chen
Inclusion of third-person perspective in CAVE-like immersive 3D virtual reality role-playing games for social reciprocity training of children with an autism spectrum disorder.
Univers. Access Inf. Soc.
20 (2) (2021)
Hsu-Wen Hung
,
I-Jui Lee
Preliminary Study on the Multi-person Cooperative Training Module in the Application of Virtual Reality Technology to the Advanced Cardiac Life Support.
HCI (45)
(2021)
Hsiu-Ting Hsu
,
I-Jui Lee
Using Augmented Reality Technology with Serial Learning Framework to Develop a Serial Social Story Situation Board Game System for Children with Autism to Improve Social Situation Understanding and Social Reciprocity Skills.
HCI (9)
(2020)
Dan Shao
,
I-Jui Lee
The Preliminary Study on the Willingness of Middle-Aged Women of Taiwan Metropolis to Use Social VR and Their Potential Influencing Factors In The Future.
ICEMT
(2020)
Yu-Ting Lin
,
I-Jui Lee
Development of an Augmented Reality System Achieving in CNC Machine Operation Simulations in Furniture Trial Teaching Course.
HCI (11)
(2020)
I-Jui Lee
Using augmented reality to train students to visualize three-dimensional drawings of mortise-tenon joints in furniture carpentry.
Interact. Learn. Environ.
28 (7) (2020)
I-Jui Lee
Applying the Game Mode and Teaching Strategies of Computational Thinking to the Improvement of Social Skills Training for Children with Autism Spectrum Disorders.
HCI (9)
(2020)
Yu-Chen Huang
,
I-Jui Lee
Using Augmented Reality and Concept Mapping to Improve Ability to Master Social Relationships and Social Reciprocity for Children with Autism Spectrum Disorder.
HCI (9)
(2020)
Wei-Zhen Wang
,
I-Jui Lee
Social Intervention Strategy of Augmented Reality Combined with Theater-Based Games to Improve the Performance of Autistic Children in Symbolic Play and Social Skills.
HCI (44)
(2020)
Zheng-Yu Hoe
,
I-Jui Lee
,
Chien-Hsu Chen
,
Kuo-Ping Chang
Using an augmented reality-based training system to promote spatial visualization ability for the elderly.
Univers. Access Inf. Soc.
18 (2) (2019)
Yu-Chen Huang
,
I-Jui Lee
A Study on the Development of a Mixed Reality System Applied to the Practice of Socially Interactive Behaviors of Children with Autism Spectrum Disorder.
HCI (10)
(2019)
I-Jui Lee
Using stop-motion video as visual indicator to strength children with ASD's attention focus on specific nonverbal social cues to enhance perception judgments and situational awareness.
ICETC
(2018)
Chuan-Po Wang
,
Chien-Hsu Chen
,
I-Jui Lee
The Effect of Using Video-Based Advertising and Stop-Motion Video to Evaluate Auto Emotional Menu in Recognition Tasks and Communication.
TE
(2017)
Chien-Hsu Chen
,
I-Jui Lee
,
Ling-Yi Lin
Augmented reality-based video-modeling storybook of nonverbal facial cues for children with autism spectrum disorder to improve their perceptions and judgments of facial expressions and emotions.
Comput. Hum. Behav.
55 (2016)
I-Jui Lee
,
Chien-Hsu Chen
,
Kuo-Ping Chang
Augmented reality technology combined with three-dimensional holography to train the mental rotation ability of older adults.
Comput. Hum. Behav.
65 (2016)
Chien-Hsu Chen
,
Hsiao-Mei Hung
,
I-Jui Lee
,
Yu-Wen Chen
,
Fong-Gong Wu
Observe the User Interactive Behavior with a Large Multi-touch Display in Public Space.
HCI (7)
(2011)