​
Login / Signup
Yan Xu
Publication Activity (10 Years)
Years Active: 2006-2015
Publications (10 Years): 0
Top Topics
Questionnaire Survey
Middle School Students
Social Support
Game Design
Top Venues
FDG
CSCW
IEEE Trans. Consumer Electron.
CHI
</>
Publications
</>
Yan Xu
,
Joshua Ratcliff
,
James Scovell
,
Gheric Speiginer
,
Ronald T. Azuma
Real-time Guidance Camera Interface to Enhance Photo Aesthetic Quality.
CHI
(2015)
Erika Shehan Poole
,
Elsa Eiriksdottir
,
Andrew D. Miller
,
Yan Xu
,
Richard Catrambone
,
Elizabeth D. Mynatt
Designing for spectators and coaches: Social support in pervasive health games for youth.
PervasiveHealth
(2013)
Iulian Radu
,
Yan Xu
,
Blair MacIntyre
Embodied metaphor elicitation through augmented-reality game design.
IDC
(2013)
Yan Xu
,
Erika Shehan Poole
,
Andrew D. Miller
,
Elsa Eiriksdottir
,
Richard Catrambone
,
Elizabeth D. Mynatt
Designing pervasive health games for sustainability, adaptability and sociability.
FDG
(2012)
Sam Mendenhall
,
Vu Ha
,
Yan Xu
,
Paul Tillery
,
Joshua Cohen
,
John Sharp
,
Blair MacIntyre
NerdHerder: designing for physical actions in an augmented reality puzzle game.
FDG
(2012)
Elsa Eiriksdottir
,
Daniel Kestranek
,
Richard Catrambone
,
Elizabeth D. Mynatt
,
Andrew D. Miller
,
Yan Xu
,
Erika Shehan Poole
This is not a one-horse race: understanding player types in multiplayer pervasive health games for youth.
CSCW
(2012)
Hank Blumenthal
,
Yan Xu
The ghost club storyscape: designing for transmedia storytelling.
IEEE Trans. Consumer Electron.
58 (2) (2012)
Yan Xu
,
Sam Mendenhall
,
Vu Ha
,
Paul Tillery
,
Joshua Cohen
Herding nerds on your table: NerdHerder, a mobile augmented reality game.
CHI Extended Abstracts
(2012)
Andrew D. Miller
,
Erika Shehan Poole
,
Yan Xu
,
Elsa Eiriksdottir
,
Daniel Kestranek
,
Richard Catrambone
,
Elizabeth D. Mynatt
The work of play: supporting a pervasive health behavior change intervention for us middle school students.
CSCW
(2012)
Erika Shehan Poole
,
Andrew D. Miller
,
Yan Xu
,
Elsa Eiriksdottir
,
Richard Catrambone
,
Elizabeth D. Mynatt
The place for ubiquitous computing in schools: lessons learned from a school-based intervention for youth physical activity.
UbiComp
(2011)
Yan Xu
,
Evan Barba
,
Iulian Radu
,
Maribeth Gandy
,
Blair MacIntyre
Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design.
DiGRA Conference
(2011)
Yan Xu
,
Evan Barba
,
Iulian Radu
,
Maribeth Gandy
,
Richard Shemaka
,
Brian Schrank
,
Blair MacIntyre
,
Tony Tseng
Pre-patterns for designing embodied interactions in handheld augmented reality games.
ISMAR-AMH
(2011)
Hank Blumenthal
,
Yan Xu
,
Sanika Mokashi
,
Nachiketas Ramanujam
,
Jason Nunes
,
Richard Shemaka
The Ghost Club Storyscape: Designing for transmedia storytelling.
IGIC
(2011)
Duy-Nguyen Ta Huynh
,
Karthik Raveendran
,
Yan Xu
,
Kimberly Spreen
,
Blair MacIntyre
Art of defense: a collaborative handheld augmented reality board game.
Sandbox@SIGGRAPH
(2009)
Evan Barba
,
Yan Xu
,
Blair MacIntyre
,
Tony Tseng
Lessons from a class on handheld augmented reality game design.
FDG
(2009)
Yan Xu
,
Evan Barba
,
Blair MacIntyre
Tabletop Augmented Reality Games: Play Outside the Display [Abstract].
DiGRA Conference
(2009)
Yan Xu
,
Mirjana Spasojevic
,
Jiang Gao
,
Matthias Jacob
Designing a vision-based mobile interface for in-store shopping.
NordiCHI
(2008)
Yan Xu
,
Maribeth Gandy
,
Sami Deen
,
Brian Schrank
,
Kim Spreen
,
Michael Gorbsky
,
Timothy White
,
Evan Barba
,
Iulian Radu
,
Jay David Bolter
,
Blair MacIntyre
BragFish: exploring physical and social interaction in co-located handheld augmented reality games.
Advances in Computer Entertainment Technology
(2008)
Youn ah Kang
,
John T. Stasko
,
Kurt Luther
,
Avinash Ravi
,
Yan Xu
RevisiTour: Enriching the Tourism Experience With User-Generated Content.
ENTER
(2008)
David F. Huynh
,
Yan Xu
,
Shuo Wang
Exploring user experience in "blended reality": moving interactions out of the screen.
CHI Extended Abstracts
(2006)
Shuo Wang
,
Xiaocao Xiong
,
Yan Xu
,
Chao Wang
,
Weiwei Zhang
,
Xiaofeng Dai
,
Dongmei Zhang
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control.
CHI
(2006)