Lessons from a class on handheld augmented reality game design.
Evan BarbaYan XuBlair MacIntyreTony TsengPublished in: FDG (2009)
Keyphrases
- augmented reality
- game design
- learning games
- educational games
- computer games
- mixed reality
- virtual reality
- learning objectives
- human computer interaction
- video games
- virtual objects
- game based learning
- real scenes
- design process
- real environment
- game play
- camera tracking
- serious games
- machine learning
- head mounted display
- artificial intelligence