Embodied metaphor elicitation through augmented-reality game design.
Iulian RaduYan XuBlair MacIntyrePublished in: IDC (2013)
Keyphrases
- augmented reality
- game design
- user interface
- learning games
- educational games
- computer games
- virtual objects
- video games
- design process
- game based learning
- human computer interaction
- mixed reality
- virtual reality
- game play
- live video
- head mounted display
- serious games
- physical world
- real environment
- real scenes
- artificial intelligence
- real world
- user interaction