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Sandbox@SIGGRAPH
2006
2011
2006
2011
Keyphrases
Publications
2011
Carrie Heeter
,
Yu-Hao Lee
,
Ben Medler
,
Brian Magerko
Beyond player types: gaming achievement goal.
Sandbox@SIGGRAPH
(2011)
Kelly Bergstrom
,
Victoria McArthur
,
Jennifer Jenson
,
Tamara Peyton
All in a day's work: a study of World of Warcraft NPCs comparing gender to professions.
Sandbox@SIGGRAPH
(2011)
Andrew Peter Macvean
,
Mark O. Riedl
Evaluating enjoyment within alternate reality games.
Sandbox@SIGGRAPH
(2011)
Mark D. Rice
,
Marcus Wan
,
Min-Hui Foo
,
Jamie Ng
,
Zynie Wai
,
Janell Kwok
,
Samuel Lee
,
Linda Teo
Evaluating gesture-based games with older adults on a large screen display.
Sandbox@SIGGRAPH
(2011)
Teun Dubbelman
Designing stories: practices of narrative in 3D computer games.
Sandbox@SIGGRAPH
(2011)
Nicholas Taylor
,
Suzanne de Castell
,
Jennifer Jenson
,
Megan Humphrey
Modeling play: re-casting expertise in MMOGs.
Sandbox@SIGGRAPH
(2011)
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, Sandbox '11, Vancouver, British Columbia, Canada, August 10, 2011
Sandbox@SIGGRAPH
(2011)
Ian J. Livingston
,
Lennart E. Nacke
,
Regan L. Mandryk
The impact of negative game reviews and user comments on player experience.
Sandbox@SIGGRAPH
(2011)
Dinara Moura
,
Magy Seif El-Nasr
,
Christopher D. Shaw
Visualizing and understanding players' behavior in video games: discovering patterns and supporting aggregation and comparison.
Sandbox@SIGGRAPH
(2011)
2010
Erik Henry Vick
,
Rudy McDaniel
,
Stephen Jacobs
Using semiotic grammars for the rapid design of evolving video game mechanics.
Sandbox@SIGGRAPH
(2010)
Anders Drachen
,
Lennart E. Nacke
,
Georgios N. Yannakakis
,
Anja Lee Pedersen
Correlation between heart rate, electrodermal activity and player experience in first-person shooter games.
Sandbox@SIGGRAPH
(2010)
Anthony D. Whitehead
,
Hannah Johnston
,
Nicole Nixon
,
Jo Welch
Exergame effectiveness: what the numbers can tell us.
Sandbox@SIGGRAPH
(2010)
Taeko Fukamoto
NeuroRehab + the "Fun" factor.
Sandbox@SIGGRAPH
(2010)
Chang Yun
,
Philip Trevino
,
William Holtkamp
,
Zhigang Deng
PADS: enhancing gaming experience using profile-based adaptive difficulty system.
Sandbox@SIGGRAPH
(2010)
Emiko Charbonneau
,
Charles E. Hughes
,
Joseph J. LaViola Jr.
Vibraudio pose: an investigation of non-visual feedback roles for body controlled video games.
Sandbox@SIGGRAPH
(2010)
Damien Djaouti
,
Julian Alvarez
,
Jean-Pierre Jessel
Can "Gaming 2.0" help design "Serious Games"?: a comparative study.
Sandbox@SIGGRAPH
(2010)
Lars Doucet
,
Vinod Srinivasan
Designing entertaining educational games using procedural rhetoric: a case study.
Sandbox@SIGGRAPH
(2010)
Luiz Ricardo Nakamura
,
Lucas L. M. Lago
,
Alexandre B. Carneiro
,
Anderson J. C. Cunha
,
Fábio J. M. Ortega
,
João Luiz Bernardes Jr.
,
Romero Tori
3PI experiment: immersion in third-person view.
Sandbox@SIGGRAPH
(2010)
Florian 'Floyd' Mueller
,
Frank Vetere
,
Martin R. Gibbs
,
Stefan Agamanolis
,
Jennifer G. Sheridan
Jogging over a distance: the influence of design in parallel exertion games.
Sandbox@SIGGRAPH
(2010)
David Milam
,
Magy Seif El-Nasr
Design patterns to guide player movement in 3D games.
Sandbox@SIGGRAPH
(2010)
Henry Been-Lirn Duh
,
Sharon Lynn Chu Yew Yee
,
Yuan Xun Gu
,
Vivian Hsueh-Hua Chen
A narrative-driven design approach for casual games with children.
Sandbox@SIGGRAPH
(2010)
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, Sandbox '10, Los Angeles, California, USA, July 28-29, 2010
Sandbox@SIGGRAPH
(2010)
2009
Emiko Charbonneau
,
Andrew Miller
,
Chadwick A. Wingrave
,
Joseph J. LaViola Jr.
Understanding visual interfaces for the next generation of dance-based rhythm video games.
Sandbox@SIGGRAPH
(2009)
Ali Mazalek
,
Sanjay Chandrasekharan
,
Michael Nitsche
,
Tim Welsh
,
Geoff Thomas
,
Tandav Sanka
,
Paul G. Clifton
Giving your self to the game: transferring a player's own movements to avatars using tangible interfaces.
Sandbox@SIGGRAPH
(2009)
Amanda Chaffin
,
Katelyn Doran
,
Drew Hicks
,
Tiffany Barnes
Experimental evaluation of teaching recursion in a video game.
Sandbox@SIGGRAPH
(2009)
Zachary O. Toups
,
Andruid Kerne
,
William A. Hamilton
Game design principles for engaging cooperative play: core mechanics and interfaces for non-mimetic simulation of fire emergency response.
Sandbox@SIGGRAPH
(2009)
Frank Steinicke
,
Gerd Bruder
,
Klaus H. Hinrichs
,
Anthony Steed
Presence-enhancing real walking user interface for first-person video games.
Sandbox@SIGGRAPH
(2009)
Genaro Rebolledo-Mendez
,
Katerina Avramides
,
Sara de Freitas
,
Kam Memarzia
Societal impact of a serious game on raising public awareness: the case of FloodSim.
Sandbox@SIGGRAPH
(2009)
David L. Roberts
,
Merrick L. Furst
,
Brian Dorn
,
Charles L. Isbell Jr.
Using influence and persuasion to shape player experiences.
Sandbox@SIGGRAPH
(2009)
Rilla Khaled
,
Pippin Barr
,
Robert Biddle
,
Ronald Fischer
,
James Noble
Game design strategies for collectivist persuasion.
Sandbox@SIGGRAPH
(2009)
Rudy McDaniel
,
Erik Henry Vick
,
Stephen Jacobs
,
Peter Telep
Cardboard semiotics: reconfigurable symbols as a means for narrative prototyping in game design.
Sandbox@SIGGRAPH
(2009)
Michiel Roza
,
Mark Schroders
,
Huub van de Wetering
A high performance visual profiler for games.
Sandbox@SIGGRAPH
(2009)
Florian 'Floyd' Mueller
,
Stefan Agamanolis
,
Frank Vetere
,
Martin R. Gibbs
A framework for exertion interactions over a distance.
Sandbox@SIGGRAPH
(2009)
Paul D. Varcholik
,
Joseph J. LaViola Jr.
,
Charles E. Hughes
The Bespoke 3DUI XNA Framework: a low-cost platform for prototyping 3D spatial interfaces in video games.
Sandbox@SIGGRAPH
(2009)
Aki Järvinen
Game design for social networks: interaction design for playful dispositions.
Sandbox@SIGGRAPH
(2009)
Kaveh Kardan
,
Henri Casanova
Heuristics for continuity editing of cinematic computer graphics scenes.
Sandbox@SIGGRAPH
(2009)
Scott Kircher
,
Alan Lawrance
Inferred lighting: fast dynamic lighting and shadows for opaque and translucent objects.
Sandbox@SIGGRAPH
(2009)
Tracy Fullerton
,
Laird M. Malamed
,
Nahil Sharkasi
,
Jesse Vigil
Designing history: the path to participation nation.
Sandbox@SIGGRAPH
(2009)
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, Sandbox '09, New Orleans, Louisiana, USA, August 4-6, 2009
Sandbox@SIGGRAPH
(2009)
Duy-Nguyen Ta Huynh
,
Karthik Raveendran
,
Yan Xu
,
Kimberly Spreen
,
Blair MacIntyre
Art of defense: a collaborative handheld augmented reality board game.
Sandbox@SIGGRAPH
(2009)
Taichi Okamoto
,
Makoto Fujisawa
,
Kenjiro T. Miura
An interactive simulation system for flying Japanese kites.
Sandbox@SIGGRAPH
(2009)
René Weller
,
Gabriel Zachmann
A unified approach for physically-based simulations and haptic rendering.
Sandbox@SIGGRAPH
(2009)
Theresa Jean Tanenbaum
,
Jim Bizzocchi
Rock Band: a case study in the design of embodied interface experience.
Sandbox@SIGGRAPH
(2009)