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Rudy McDaniel
ORCID
Publication Activity (10 Years)
Years Active: 2008-2018
Publications (10 Years): 12
Top Topics
Designing Effective
Video Games
Content Management
Final Chapter
Top Venues
SeGAH
SIGDOC
IPCC
Entertain. Comput.
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Publications
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Katelyn Procci
,
Clint A. Bowers
,
Florian Jentsch
,
Valerie K. Sims
,
Rudy McDaniel
The Revised Game Engagement Model: Capturing the subjective gameplay experience.
Entertain. Comput.
27 (2018)
Joseph R. Fanfarelli
,
Rudy McDaniel
,
Carrie Crossley
Adapting UX to the design of healthcare games and applications.
Entertain. Comput.
28 (2018)
Rudy McDaniel
,
Joseph R. Fanfarelli
,
Robb Lindgren
Creative Content Management: Importance, Novelty, and Affect as Design Heuristics for Learning Management Systems.
IEEE Trans. Prof. Commun.
60 (2) (2017)
Tom Carbone
,
Rudy McDaniel
,
Charles E. Hughes
Psychomotor skills measurement for surgery training using game-based methods.
SeGAH
(2016)
Alla Kourova
,
Anastasia Salter
,
Irina Pidberejna
,
Rudy McDaniel
From Orlando to Russia: Cross-Cultural Communication through Gamemaking.
SIGDOC
(2016)
Rudy McDaniel
A taxonomy for digital badge design in medical technologies.
SeGAH
(2016)
Carrie Crossley
,
Joseph R. Fanfarelli
,
Rudy McDaniel
User experience design considerations for healthcare games and applications.
SeGAH
(2016)
Joseph R. Fanfarelli
,
Rudy McDaniel
Digital badges for deliberate practice: designing effective badging systems for interactive communication scenarios.
SIGDOC
(2015)
Rudy McDaniel
Communication and knowledge management strategies in video game design and development: A case study highlighting key organizational narratives.
IPCC
(2015)
Rudy McDaniel
,
Joseph R. Fanfarelli
How to Design Experimental Research Studies around Digital Badges.
OBIE@LAK
(2015)
Rudy McDaniel
,
Joseph R. Fanfarelli
Rhythm and Cues: Project Management Tactics for UX in Game Design.
Int. J. Sociotechnology Knowl. Dev.
7 (3) (2015)
Rudy McDaniel
,
Joseph R. Fanfarelli
A digital badging dataset focused on performance, engagement and behavior-related variables from observations in web-based university courses.
Br. J. Educ. Technol.
46 (5) (2015)
Rudy McDaniel
,
Robert F. Kenny
Evaluating the Relationship between Cognitive Style and Pre-Service Teachers' Preconceived Notions about Adopting Console Video Games for Use in Future Classrooms.
Int. J. Game Based Learn.
3 (2) (2013)
Rudy McDaniel
,
Robb Lindgren
,
Jon Friskics
Using badges for shaping interactions in online learning environments.
IPCC
(2012)
Robb Lindgren
,
Rudy McDaniel
Transforming Online Learning through Narrative and Student Agency.
J. Educ. Technol. Soc.
15 (4) (2012)
Rudy McDaniel
,
Stephen M. Fiore
Best Practices for the Design and Development of Ethical Learning Video Games.
Int. J. Cyber Ethics Educ.
2 (4) (2012)
Robert F. Kenny
,
Rudy McDaniel
The role teachers' expectations and value assessments of video games play in their adopting and integrating them into their classrooms.
Br. J. Educ. Technol.
42 (2) (2011)
Erik Henry Vick
,
Rudy McDaniel
,
Stephen Jacobs
Using semiotic grammars for the rapid design of evolving video game mechanics.
Sandbox@SIGGRAPH
(2010)
Stephen M. Fiore
,
Rudy McDaniel
,
Florian Jentsch
Narrative-Based Collaboration Systems for Distributed Teams: Nine Research Questions for Information Managers.
Inf. Syst. Manag.
26 (1) (2009)
Rudy McDaniel
,
Erik Henry Vick
,
Stephen Jacobs
,
Peter Telep
Cardboard semiotics: reconfigurable symbols as a means for narrative prototyping in game design.
Sandbox@SIGGRAPH
(2009)
Dustin B. Chertoff
,
Sae Lynne Schatz
,
Rudy McDaniel
,
Clint A. Bowers
Improving Presence Theory Through Experiential Design.
Presence Teleoperators Virtual Environ.
17 (4) (2008)
Rudy McDaniel
Persuasive Games. The Expressive Power of Videogames.Ian Bogost.
Lit. Linguistic Comput.
23 (4) (2008)