Rhythm and Cues: Project Management Tactics for UX in Game Design.
Rudy McDanielJoseph R. FanfarelliPublished in: Int. J. Sociotechnology Knowl. Dev. (2015)
Keyphrases
- project management
- game design
- video games
- computer games
- educational games
- user experience
- management practices
- information systems
- design process
- game based learning
- final chapter
- software projects
- game play
- serious games
- learning games
- role play
- project managers
- computational thinking
- game ai
- databases
- playing games
- soft skills
- artificial intelligence
- project success
- game mechanics
- game development
- software project management
- digital games
- learning experience