The role teachers' expectations and value assessments of video games play in their adopting and integrating them into their classrooms.
Robert F. KennyRudy McDanielPublished in: Br. J. Educ. Technol. (2011)
Keyphrases
- video games
- middle school
- game playing
- authoring tool
- learning environment
- game based learning
- learning experience
- quest atlantis
- game play
- mathematics learning
- middle school students
- game players
- educational games
- playing games
- secondary education
- game mechanics
- computer games
- helping students
- game design
- learning opportunities
- mathematics education
- learning process
- classroom learning
- learning tools
- online game
- computer supported collaboration
- serious games
- student learning
- machine learning
- e learning
- digital games
- teaching practices
- commercial games
- eighth grade
- school teachers
- learning games
- learning sciences
- learning community
- computer technology
- learning scenarios
- learning strategies
- multimedia