Login / Signup
Cardboard semiotics: reconfigurable symbols as a means for narrative prototyping in game design.
Rudy McDaniel
Erik Henry Vick
Stephen Jacobs
Peter Telep
Published in:
Sandbox@SIGGRAPH (2009)
Keyphrases
</>
game design
design process
video games
computer games
educational games
game based learning
learning games
experiential learning
serious games
game play
case study
learning algorithm
mobile phone
software systems
programming concepts