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PADS: enhancing gaming experience using profile-based adaptive difficulty system.
Chang Yun
Philip Trevino
William Holtkamp
Zhigang Deng
Published in:
Sandbox@SIGGRAPH (2010)
Keyphrases
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artificial intelligence
digital games
database
computer vision
adaptive behavior
machine learning
knowledge base
metadata
user interface
multiresolution
data driven
user experience
computer games
learning tools
game players