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Evaluating enjoyment within alternate reality games.
Andrew Peter Macvean
Mark O. Riedl
Published in:
Sandbox@SIGGRAPH (2011)
Keyphrases
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video games
serious games
computer games
game play
game playing
perceived usefulness
educational games
game design
monte carlo tree search
data sets
perfect information
learning agents
imperfect information
game theoretic
nash equilibrium
game theory
virtual world
case study
genetic algorithm
neural network