Vibraudio pose: an investigation of non-visual feedback roles for body controlled video games.
Emiko CharbonneauCharles E. HughesJoseph J. LaViola Jr.Published in: Sandbox@SIGGRAPH (2010)
Keyphrases
- video games
- visual feedback
- pose estimation
- learning experience
- real time
- laparoscopic surgery
- human body
- visual servoing
- haptic feedback
- educational games
- computer games
- game play
- game design
- d objects
- game playing
- eye gaze
- human computer interface
- force feedback
- commercial games
- position and orientation
- computer controlled
- serious games
- vision system
- mobile robot
- learning process