Login / Signup

A narrative-driven design approach for casual games with children.

Henry Been-Lirn DuhSharon Lynn Chu Yew YeeYuan Xun GuVivian Hsueh-Hua Chen
Published in: Sandbox@SIGGRAPH (2010)
Keyphrases
  • user interface
  • software engineering
  • design process
  • computer games
  • pilot study
  • artificial intelligence
  • data driven
  • knowledge based systems
  • computer aided