Design patterns to guide player movement in 3D games.
David MilamMagy Seif El-NasrPublished in: Sandbox@SIGGRAPH (2010)
Keyphrases
- design patterns
- game play
- learning games
- software engineering
- object oriented
- pure nash equilibria
- imperfect information
- repeated games
- game players
- boolean games
- two player games
- board game
- multi player
- software architecture
- design principles
- database driven
- usage scenarios
- object oriented software
- game theoretic
- video games
- computer games
- software systems
- ontology driven
- game theory
- learning objects
- software design
- game mechanics
- game playing
- process model
- specific problems
- game design
- nash equilibrium
- design rationale
- perfect information
- educational games
- nash equilibria
- digital games
- playing games
- computer poker
- human players
- metadata
- game tree
- learning experience
- high level