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Can "Gaming 2.0" help design "Serious Games"?: a comparative study.
Damien Djaouti
Julian Alvarez
Jean-Pierre Jessel
Published in:
Sandbox@SIGGRAPH (2010)
Keyphrases
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serious games
design principles
game engine
computer games
virtual environment
video games
educational games
case study
game play
intelligent tutoring
virtual characters
learning experience
game design
game development
social skills