Pre-patterns for designing embodied interactions in handheld augmented reality games.
Yan XuEvan BarbaIulian RaduMaribeth GandyRichard ShemakaBrian SchrankBlair MacIntyreTony TsengPublished in: ISMAR-AMH (2011)
Keyphrases
- augmented reality
- learning games
- tangible interaction
- virtual reality
- markerless
- mixed reality
- multi user
- virtual objects
- head mounted display
- human computer interaction
- real environment
- real scenes
- promising experimental results demonstrate
- camera tracking
- video games
- user interface
- live video
- mobile augmented reality
- three dimensional
- educational games
- camera calibration
- virtual world
- expert systems
- molecular structures
- fiducial markers
- image processing