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DiGRA Conference
2003
2009
2013
2019
2003
2019
Keyphrases
Publications
2019
Batu Aytemiz
,
Nick Junius
,
Nathan Altice
Exploring How Changes in Game Systems Generate Meaning.
DiGRA Conference
(2019)
Kati Alha
The imbalanced state of free-to-play game research: A literature review.
DiGRA Conference
(2019)
Grant Tavinor
Towards an analysis of virtual realism.
DiGRA Conference
(2019)
Ruud S. Jacobs
,
Zino Duyvestijn
Discourse at play: construction and professionalism of video-based game reviews.
DiGRA Conference
(2019)
Tania Marlowe
A TRU Proposal to the Ladies, through #selfcare, Mary Astell, and Xenofeminism.
DiGRA Conference
(2019)
Dom Ford
Beyond the Wall: The Boundaries of the Neomedieval Town in Singleplayer Roleplaying Games.
DiGRA Conference
(2019)
Holin Lin
,
Chuen-Tsai Sun
,
Ming-Chung Liao
Game Streaming Revisited: Some Observations on Marginal Practices and Contexts.
DiGRA Conference
(2019)
Elisa Wiik
"More Interaction, More Story, More Lore": Motivations Related to Game-centric Transmedia.
DiGRA Conference
(2019)
Robert Fleet
Boundaries, Trust and Reputation in Virtual and Illicit Markets.
DiGRA Conference
(2019)
Peter Howell
,
Brett Stevens
Epistemological Issues in Understanding Games Design, Play-Experience, and Reportage.
DiGRA Conference
(2019)
Ville Kankainen
,
Janne Paavilainen
Hybrid Board Game Design Guidelines.
DiGRA Conference
(2019)
Jeffrey S. Bryan
,
Theresa Jean Tanenbaum
Adapting the Empty Orchestra: the Performance of Play in Karaoke.
DiGRA Conference
(2019)
Annakaisa Kultima
,
Outi Laiti
Sami Game Jam - Learning, Exploring, Reflecting and Sharing Indigenous Culture through Game Jamming.
DiGRA Conference
(2019)
Stefano Gualeni
On the de-familiarizing and re-ontologizing effects of glitches and glitch-alikes.
DiGRA Conference
(2019)
Hao Wang
,
Yu-Chun Ruan
,
Sheng-Yi Hsu
,
Chuen-Tsai Sun
Effects of Game Design Features on Player-Avatar Relationships and Motivation for Buying Decorative Virtual Items.
DiGRA Conference
(2019)
Nathan Altice
Joy Family: Japanese Board Games in the Post-War Shōwa Period.
DiGRA Conference
(2019)
Marcus Toftedahl
,
Henrik Engström
A Taxonomy of Game Engines and the Tools that Drive the Industry.
DiGRA Conference
(2019)
Bastian Kordyaka
,
Katharina Jahn
,
Marius Müller
,
Björn Niehaves
The Comparative Self: Understanding the Motivation to Play and the Subsequent Video Game Use.
DiGRA Conference
(2019)
Ryan C. Wright
Beyond Procedurality: Situating The Witness in the Proceduralism Debate.
DiGRA Conference
(2019)
Jarl Bjarnason Nökkvi
A Recipe for Disaster? The Emerging Ludo Mix and the Outsourcing of Narrative.
DiGRA Conference
(2019)
Ji Soo Lim
Different Frames of Players and the Motivation of Prosocial Behaviors in Digital Games.
DiGRA Conference
(2019)
Tarja Susi
,
Niklas Torstensson
,
Ulf Wilhelmsson
"Can you send me a photo?" - A Game-Based Approach for Increasing Young Children's Risk Awareness to Prevent Online Sexual Grooming.
DiGRA Conference
(2019)
Akinori Nakamura
,
Susana Tosca
The Mobile Suit Gundam Franchise: a Case Study of Transmedia Storytelling Practices and the Role of Digital Games in Japan.
DiGRA Conference
(2019)
René Glas
,
Jasper van Vught
The politics of game canonization: Tales from the frontlines of creating a national history of games.
DiGRA Conference
(2019)
Costantino Oliva
Taiko no Tatsujin: Musical literacy in the Media Mix.
DiGRA Conference
(2019)
Ross Burkholder
Co-Constructing Virtual Identities: Insights from Linguistic Analysis.
DiGRA Conference
(2019)
Sandeep Athavale
,
Girish Dalvi
Strategies for Endogenous Design of Educational Games.
DiGRA Conference
(2019)
Elina Koskinen
,
Kati Alha
,
Dale Leorke
,
Janne Paavilainen
Middle-aged Players' Memorable Experiences with Pokémon GO.
DiGRA Conference
(2019)
Emma Westecott
,
Suzanne Stein
,
Cheryl Hsu
,
Kashfia Rahman
In Situ: Researching corporate diversity initiatives with game developers.
DiGRA Conference
(2019)
Gabriela Birnfeld Kurtz
,
João Pedro Corrêa de Araujo
The "not so" Beautiful Game: a study on Brazilian players of the fantasy soccer game Cartola FC.
DiGRA Conference
(2019)
Huaxin Wei
,
Betty Durango
Exploring the Role of Narrative Puzzles in Game Storytelling.
DiGRA Conference
(2019)
Kaelan Doyle Myerscough
The Path That Lies Ahead: Intimacy Through Overwhelmedness in The Legend of Zelda: Breath of the Wild.
DiGRA Conference
(2019)
Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix, DiGRA 2019, Kyoto, Japan, August 6-10, 2019
DiGRA Conference
(2019)
Masakazu Furuichi
,
Megumi Aibara
A Challenge of Developing Serious Games to Raise the Awareness of Cybersecurity Issues.
DiGRA Conference
(2019)
Andrew Westerside
,
Jussi Holopainen
Sites of Play: Locating Gameplace in Red Dead Redemption 2.
DiGRA Conference
(2019)
Curie Roe
,
Alex Mitchell
"Is This Really Happening?": Game Mechanics as Unreliable Narrator.
DiGRA Conference
(2019)
Franziska Regnath
,
Ahmed Elmezeny
Me, myself and others: Connecting player identification to gaming social capital.
DiGRA Conference
(2019)
Patrick Prax
Is this still participation? A case study of the disempowerment of player labourers.
DiGRA Conference
(2019)
Christine Tomlinson
Building a Gamer: Player Preferences and Motivations Across Gender and Genre.
DiGRA Conference
(2019)
Alexander Muscat
,
Jonathan Duckworth
,
Douglas Wilson
Methods Beyond the Screen: Conducting remote player studies for game design research.
DiGRA Conference
(2019)
Ilaria Mariani
,
Mariana Ciancia
Character-driven Narrative Engine. Storytelling System for building interactive narrative experiences.
DiGRA Conference
(2019)
Rémy Sohier
Game jockey as an intermediary between DJ practice and video games.
DiGRA Conference
(2019)
Akiko Shibuya
,
Hibiki Okura
,
Akiyo Shoun
,
Naoko Asou
Male and Female Game Players' Preferences for Game Characters and Real-world Personalities in Japan.
DiGRA Conference
(2019)
Masanori Fukui
,
Takeshi Ishikawa
,
Jo Hagikura
,
Yuji Sasaki
The Relationship between Prior Gaming Experience and Consciousness of Computer Programming or Social Views on Information: An Empirical Study of High School Students in Japan.
DiGRA Conference
(2019)
Pawel Grabarczyk
,
Espen Aarseth
Port or conversion? An ontological framework for classifying game versions.
DiGRA Conference
(2019)
Stefano Gualeni
,
Riccardo Fassone
,
Jonas Linderoth
How to Reference a Digital Game.
DiGRA Conference
(2019)
Timothy Snowdon
Dancing with the Hands: Frictions with Videogames, Dance and Gender.
DiGRA Conference
(2019)
Jeffrey C. F. Ho
Exploring the Effects of VR Gameplay Videos on Performance and Experience.
DiGRA Conference
(2019)
Henrik Engström
GDC vs. DiGRA: Gaps in Game Production Research.
DiGRA Conference
(2019)
Suely Fragoso
,
Fabiana Freitas
,
Mariana Amaro
Beyond God's Eye: on the Reliability of Gameworld Images.
DiGRA Conference
(2019)