Different Frames of Players and the Motivation of Prosocial Behaviors in Digital Games.
Ji Soo LimPublished in: DiGRA Conference (2019)
Keyphrases
- digital games
- game play
- video games
- educational tool
- game design
- computer games
- educational games
- foreign language learners
- digital game based learning
- serious games
- learning environment
- educational contexts
- game based learning
- learning tools
- game playing
- gender differences
- learning experience
- user experience
- video frames
- learning processes
- case study
- e learning
- databases