The Mobile Suit Gundam Franchise: a Case Study of Transmedia Storytelling Practices and the Role of Digital Games in Japan.
Akinori NakamuraSusana ToscaPublished in: DiGRA Conference (2019)
Keyphrases
- digital games
- educational contexts
- card game
- serious games
- case study
- video games
- mobile phone
- game based learning
- mobile devices
- game play
- digital game based learning
- mobile learning
- computer games
- learning tools
- context aware
- foreign language learners
- digital media
- mobile applications
- metadata
- learning process
- learning environment