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Masanori Fukui
Publication Activity (10 Years)
Years Active: 2016-2023
Publications (10 Years): 8
Top Topics
Game Play
Programming Environments
Tic Tac Toe
Computer Programming
Top Venues
GCCE
Integers
DiGRA Conference
ACE
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Publications
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Masanori Fukui
,
Masakatsu Kuroda
,
Hiroaki Ohdachi
,
Yuji Sasaki
Relationship Between the Motives for Gaming and Subjective Well-being of University Students by Duration of Game Playing.
SeGAH
(2023)
Jo Hagikura
,
Yuji Sasaki
,
Masanori Fukui
Development of a Block-Based Programming Environment that Enables to Create Web Game Pages about Random Numbers.
GCCE
(2021)
Yuji Sasaki
,
Masanori Fukui
,
Jo Hagikura
,
Jun Moriyama
,
Tsukasa Hirashima
Development of an Interactive Educational Tool to Experience Machine Learning with Image Classification.
GCCE
(2020)
Hiroshi Yokoyama
,
Takahiro Matsumoto
,
Masanori Fukui
,
Yoshitatsu Mori
,
Tomoyuki Takami
Development of Programming Materials Using Gameplay RPA.
GCCE
(2020)
Yuji Sasaki
,
Masanori Fukui
,
Tsukasa Hirashima
Development of iOS Software n-Queens Problem for Education and Its Application for Promotion of Computational Thinking.
GCCE
(2019)
Masanori Fukui
,
Takeshi Ishikawa
,
Jo Hagikura
,
Yuji Sasaki
The Relationship between Prior Gaming Experience and Consciousness of Computer Programming or Social Views on Information: An Empirical Study of High School Students in Japan.
DiGRA Conference
(2019)
Ryohei Miyadera
,
Maakito Inoue
,
Masanori Fukui
Impartial Chocolate Bar Games with a Pass.
Integers
16 (2016)
Wataru Ogasa
,
Masanori Fukui
,
Yuji Sasaki
,
Haruhiro Katayose
Find Kirigami!: an Augmented Papercutting Play Activity Realized with Tablet Terminals.
ACE
(2016)