The Comparative Self: Understanding the Motivation to Play and the Subsequent Video Game Use.
Bastian KordyakaKatharina JahnMarius MüllerBjörn NiehavesPublished in: DiGRA Conference (2019)
Keyphrases
- video games
- game playing
- quest atlantis
- learning experience
- game play
- playing games
- educational games
- game design
- game mechanics
- game players
- serious games
- computer games
- helping students
- data sets
- learning tools
- imperfect information
- comparative analysis
- game based learning
- deeper understanding
- middle school
- case study