NerdHerder: designing for physical actions in an augmented reality puzzle game.
Sam MendenhallVu HaYan XuPaul TilleryJoshua CohenJohn SharpBlair MacIntyrePublished in: FDG (2012)
Keyphrases
- augmented reality
- learning games
- tangible interaction
- virtual objects
- mixed reality
- markerless
- virtual reality
- human computer interaction
- mobile augmented reality
- computer games
- video games
- molecular structures
- real world
- live video
- real scenes
- virtual world
- computer generated images
- head mounted display
- promising experimental results demonstrate
- multi user
- serious games
- educational games
- image processing
- artificial intelligence
- physical world
- camera tracking
- virtual environment
- fiducial markers
- mobile phone