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Won-Jong Lee
Publication Activity (10 Years)
Years Active: 2002-2020
Publications (10 Years): 14
Top Topics
Photorealistic
Computationally Intensive
Ray Tracing
Computing Platform
Top Venues
SIGGRAPH ASIA Mobile Graphics and Interactive Applications
ICCE
SIGGRAPH Asia Mobile Graphics and Interactive Applications
High Performance Graphics
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Publications
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Won-Jong Lee
,
Gabor Liktor
Lazy Build of Acceleration Structures with Traversal Shaders.
SIGGRAPH Asia Technical Communications
(2020)
Won-Jong Lee
,
Gabor Liktor
,
Karthik Vaidyanathan
Flexible Ray Traversal with an Extended Programming Model.
SIGGRAPH Asia Technical Briefs
(2019)
Won-Jong Lee
,
Seok Joong Hwang
,
Youngsam Shin
,
Jeong-Joon Yoo
,
Soojung Ryu
Fast stereoscopic rendering on mobile ray tracing GPU for virtual reality applications.
ICCE
(2017)
Youngsam Shin
,
Won-Jong Lee
,
Jeong-Joon Yoo
,
Soojung Ryu
Towards an efficient data transfer on mobile device: A case study on ray-tracing.
ICCE
(2017)
Jeong-Joon Yoo
,
Sundeep Krishnadasan
,
Youngsam Shin
,
Won-Jong Lee
,
Soojung Ryu
Accelerating vector graphics on low-end device.
ICCE
(2017)
Won-Jong Lee
,
Seok Joong Hwang
,
Youngsam Shin
,
Soojung Ryu
,
Insung Ihm
Adaptive multi-rate ray sampling on mobile ray tracing GPU.
SIGGRAPH ASIA Mobile Graphics and Interactive Applications
(2016)
Jeong-Joon Yoo
,
Jaedon Lee
,
Sundeep Krishnadasan
,
Won-Jong Lee
,
John Brothers
,
Soojung Ryu
Tile binning and rendering for resolution independent graphics.
ICCE
(2016)
Youngsam Shin
,
Won-Jong Lee
,
Seok Joong Hwang
,
Soojung Ryu
PerfEPI: Parallel performance estimation with effective progress index.
ICCE
(2016)
Youngsam Shin
,
Seok Joong Hwang
,
Jae Don Lee
,
Won-Jong Lee
,
Soojung Ryu
Latency tolerance techniques for real-time ray tracing on mobile computing platform.
SIGGRAPH Asia Mobile Graphics and Interactive Applications
(2015)
Jae-Ho Nah
,
Jin-Woo Kim
,
Junho Park
,
Won-Jong Lee
,
Jeong-Soo Park
,
Seokyoon Jung
,
Woo-Chan Park
,
Dinesh Manocha
,
Tack-Don Han
HART: A Hybrid Architecture for Ray Tracing Animated Scenes.
IEEE Trans. Vis. Comput. Graph.
21 (3) (2015)
Won-Jong Lee
,
Youngsam Shin
,
Seok Joong Hwang
,
Seok Kang
,
Jeong-Joon Yoo
,
Soojung Ryu
Reorder buffer: an energy-efficient multithreading architecture for hardware MIMD ray traversal.
High Performance Graphics
(2015)
Seok Joong Hwang
,
Jae Don Lee
,
Youngsam Shin
,
Won-Jong Lee
,
Soojung Ryu
A mobile ray tracing engine with hybrid number representations.
SIGGRAPH Asia Mobile Graphics and Interactive Applications
(2015)
Won-Jong Lee
,
Seok Joong Hwang
,
Youngsam Shin
,
Jeong-Joon Yoo
,
Soojung Ryu
An efficient hybrid ray tracing and rasterizer architecture for mobile GPU.
SIGGRAPH Asia Mobile Graphics and Interactive Applications
(2015)
Jeong-Joon Yoo
,
Jae Don Lee
,
Sundeep Krishnadasan
,
Won-Jong Lee
,
John Brothers
,
Soojung Ryu
Tile-based path rendering for mobile device.
SIGGRAPH Asia Mobile Graphics and Interactive Applications
(2015)
Seok Joong Hwang
,
Ankur Deshwal
,
Donghoon Yoo
,
Won-Jong Lee
,
Youngsam Shin
,
Jae Don Lee
,
Soojung Ryu
,
Jeongwook Kim
Shading language compiler implementation for mobile ray tracing accelerator.
SIGGRAPH ASIA Mobile Graphics and Interactive Applications
(2014)
Youngsam Shin
,
Jaedon Lee
,
Won-Jong Lee
,
Soojung Ryu
,
Jeongwook Kim
Full-stream architecture for ray tracing with efficient data transmission.
ISCAS
(2014)
Won-Jong Lee
,
Youngsam Shin
,
Jae Don Lee
,
Seok Joong Hwang
,
Soojung Ryu
,
Jeongwook Kim
An energy efficient hardware multithreading scheme for mobile ray tracing.
SIGGRAPH ASIA Mobile Graphics and Interactive Applications
(2014)
Jaedon Lee
,
Won-Jong Lee
,
Youngsam Shin
,
Seok Joong Hwang
,
Soojung Ryu
,
Jeongwook Kim
Two-AABB traversal for mobile real-time ray tracing.
SIGGRAPH ASIA Mobile Graphics and Interactive Applications
(2014)
Won-Jong Lee
,
Youngsam Shin
,
Jaedon Lee
,
Jin-Woo Kim
,
Jae-Ho Nah
,
Seokyoon Jung
,
Shihwa Lee
,
Hyun-Sang Park
,
Tack-Don Han
SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing.
High Performance Graphics
(2013)
Alexander Keller
,
Tero Karras
,
Ingo Wald
,
Timo Aila
,
Samuli Laine
,
Jacco Bikker
,
Christiaan P. Gribble
,
Won-Jong Lee
,
James McCombe
Ray tracing is the future and ever will be...
SIGGRAPH Courses
(2013)
Won-Jong Lee
,
Youngsam Shin
,
Jae Don Lee
,
Shihwa Lee
,
Soojung Ryu
,
Jeongwook Kim
Real-time ray tracing on future mobile computing platform.
SIGGRAPH ASIA Mobile Graphics and Interactive Applications
(2013)
Youngsam Shin
,
Won-Jong Lee
,
Jaedon Lee
,
Shihwa Lee
,
Soojung Ryu
,
Jeongwook Kim
Energy efficient data transmission for ray tracing on mobile computing platform.
SIGGRAPH ASIA Mobile Graphics and Interactive Applications
(2013)
Jaedon Lee
,
Youngsam Shin
,
Won-Jong Lee
,
Soojung Ryu
,
Jeongwook Kim
Real-time ray tracing on coarse-grained reconfigurable processor.
FPT
(2013)
Won-Jong Lee
,
Youngsam Shin
,
Jaedon Lee
,
Jin-Woo Kim
,
Jae-Ho Nah
,
Hyun-Sang Park
,
Seokyoon Jung
,
Shihwa Lee
A novel mobile GPU architecture based on ray tracing.
ICCE
(2013)
Jin-Woo Kim
,
Won-Jong Lee
,
Min-Woo Lee
,
Tack-Don Han
Parallel-pipeline-based traversal unit for hardware-accelerated ray tracing.
SIGGRAPH ASIA Posters
(2012)
Won-Jong Lee
,
Shihwa Lee
,
Jae-Ho Nah
,
Jin-Woo Kim
,
Youngsam Shin
,
Jaedon Lee
,
Seokyoon Jung
SGRT: a scalable mobile GPU architecture based on ray tracing.
SIGGRAPH Posters
(2012)
Won-Jong Lee
,
Shihwa Lee
,
Jae-Ho Nah
,
Jin-Woo Kim
,
Youngsam Shin
,
Jaedon Lee
,
Seokyoon Jung
SGRT: a scalable mobile GPU architecture based on ray tracing.
SIGGRAPH Talks
(2012)
Bongjun Jin
,
Insung Ihm
,
Byungjoon Chang
,
Chanmin Park
,
Won-Jong Lee
,
Seokyoon Jung
Selective and adaptive supersampling for real-time ray tracing.
High Performance Graphics
(2009)
Won-Jong Lee
,
Vason P. Srini
,
Woo-Chan Park
,
Shigeru Muraki
,
Tack-Don Han
An Effective Load Balancing Scheme for 3D Texture-Based Sort-Last Parallel Volume Rendering on GPU Clusters.
IEICE Trans. Inf. Syst.
(3) (2008)
Seung-Gi Lee
,
Woo-Chan Park
,
Won-Jong Lee
,
Sung-Bong Yang
,
Tack-Don Han
An Effective Bump Mapping Hardware Architecture Using Polar Coordinate System.
J. Inf. Sci. Eng.
23 (2) (2007)
Won-Jong Lee
,
Woo-Chan Park
,
Vason P. Srini
,
Tack-Don Han
Simulation and development environment for mobile 3D graphics architectures.
IET Comput. Digit. Tech.
1 (5) (2007)
Woo-Chan Park
,
Duk-Ki Yoon
,
Kil-Whan Lee
,
Il-San Kim
,
Kyung-Su Kim
,
Won-Jong Lee
,
Tack-Don Han
,
Sung-Bong Yang
A Processor Architecture with Effective Memory System for Sort-Last Parallel Rendering.
ARCS
(2006)
Won-Jong Lee
,
Suk-Youb Kang
,
Hwa-Choon Lee
,
Hyo-Dal Park
Fabrication and Measurement of Four L-shaped-Slot Microstrip Patch Antenna for HiperLAN2.
IEICE Trans. Commun.
(4) (2005)
Won-Jong Lee
,
Woo-Chan Park
,
Jung-Woo Kim
,
Tack-Don Han
,
Sung-Bong Yang
,
Francis Neelamkavil
A Bandwidth Reduction Scheme for 3D Texture-Based Volume Rendering on Commodity Graphics Hardware.
ICCSA (2)
(2004)
Won-Jong Lee
,
Hyung-Rae Kim
,
Woo-Chan Park
,
Jung-Woo Kim
,
Tack-Don Han
,
Sung-Bong Yang
A New Bandwidth Reduction Method for Distributed Rendering Systems.
EurAsia-ICT
(2002)