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SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing.
Won-Jong Lee
Youngsam Shin
Jaedon Lee
Jin-Woo Kim
Jae-Ho Nah
Seokyoon Jung
Shihwa Lee
Hyun-Sang Park
Tack-Don Han
Published in:
High Performance Graphics (2013)
Keyphrases
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real time
ray tracing
graphics hardware
image synthesis
photorealistic
vision system
implicit surfaces
computationally intensive
texture mapping
integral image
parallel computing
processing speed
graphics processing units
parallel processing
parallel computation