An energy efficient hardware multithreading scheme for mobile ray tracing.
Won-Jong LeeYoungsam ShinJae Don LeeSeok Joong HwangSoojung RyuJeongwook KimPublished in: SIGGRAPH ASIA Mobile Graphics and Interactive Applications (2014)
Keyphrases
- ray tracing
- multithreading
- image synthesis
- parallel computing
- computational power
- highly efficient
- computationally intensive
- real time
- shared memory
- graphics hardware
- photorealistic
- low cost
- computer graphics
- distributed memory
- message passing
- coarse grained
- computing systems
- data partitioning
- integral image
- image sequences
- three dimensional