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SIGGRAPH Talks
2008
2013
2018
2023
2008
2023
Keyphrases
Publications
2023
Max Gilbert
,
Jacob Kuenzel
,
Kristopher Campbell
,
Greg Gladstone
,
Jean-Claude Kalache
,
Fernando de Goes
,
Jon Barry
Elemental Characters: Bringing Water to Life.
SIGGRAPH Talks
(2023)
David Allen
,
Aled Rhys Jones
,
Zhujun Bamboo Wang
,
Jackie Tarascio
,
Pietro Materossi
Creating a Large-Scale Monster with Style.
SIGGRAPH Talks
(2023)
Ron Weitzman
,
Almog Mizrahi
,
Raz Perlman
,
Elad Haviv
,
Oleksandr Pyshchenko
,
Trevor Stephenson
Real Time Ray Tracing in AR.
SIGGRAPH Talks
(2023)
Michael Rice
,
Joshua Jenny
,
Will Harrower
Engine-eering a Procedural Pipeline with USD.
SIGGRAPH Talks
(2023)
ACM SIGGRAPH 2023 Talks, SIGGRAPH 2023, Los Angeles, CA, USA, August 6-10, 2023
SIGGRAPH Talks
(2023)
Henry Brummelman
,
John Craney
,
Jeff Stringer
Digital fabrication for stop motion puppets at LAIKA.
SIGGRAPH Talks
(2023)
Crane He Chen
Estimating Discrete Total Curvature with Per Triangle Normal Variation.
SIGGRAPH Talks
(2023)
Kendall Litaker
,
Brent Burley
,
Dan Lipson
,
Mason Khoo
Splat: Developing a "Strange" Shader.
SIGGRAPH Talks
(2023)
Shilin Zhu
,
Xianyao Zhang
,
Gerhard Röthlin
,
Marios Papas
,
Mark Meyer
Denoising Production Volumetric Rendering.
SIGGRAPH Talks
(2023)
Courtney Chun
,
Jose Velasquez
,
Haixiang Liu
Creating the Art-Directed Groom for Legend in Disney's "Strange World".
SIGGRAPH Talks
(2023)
Thomas Kilkenny
Virtual Cinematography with Unreal Engine: Lean how Unreal Engine's virtual cinematography framework has given rise to new and advanced techniques in film and animation studios.
SIGGRAPH Talks
(2023)
Pascal Gautron
,
Christoph Kubisch
Interactive GPU-based Decimation of Large Meshes.
SIGGRAPH Talks
(2023)
Cameron Black
,
Christoffer Pedersen
The Versatile Rigging of Splat in "Strange World".
SIGGRAPH Talks
(2023)
Marteinn Örn Óskarsson
,
Marlène Chazot
Spider-Man: Across The Spider-Verse - How to build a pipeline for variable rate animation.
SIGGRAPH Talks
(2023)
Filippo Maccari
,
Pav Grochola
,
Kenneth Nicol
,
Peter Blaskovic
,
Michal Fapso
Repainting the Spider-Verse: A new painting FX pipeline with Rebelle and Houdini.
SIGGRAPH Talks
(2023)
Arunachalam Somasundaram
,
Levi Biasco
,
Damon Riesberg
Dynamic Mesh Sharpening.
SIGGRAPH Talks
(2023)
Paulus Bannink
Facial Animation at Scale: Producing facial animation for 24 hours of narrative content in "Horizon: Forbidden West".
SIGGRAPH Talks
(2023)
Jan Philip Cramer
,
Michael Melchiore
,
Elizabeth Bernard
,
Ashley McKay
She-Hulk: Lawyer to Fashion Icon.
SIGGRAPH Talks
(2023)
Arunachalam Somasundaram
,
Pramita Mukherjee
,
Jinnah Yu
,
Ron Williams
Skin Slide.
SIGGRAPH Talks
(2023)
Anna-Christine Lykkegaard
,
Ana G. Lacaze
,
Jonathan Page
Eyes Without a Face: Integrating detached facial features into Pixar's character pipeline.
SIGGRAPH Talks
(2023)
Greg Mourino
,
Brennan Mitchell
,
Grace Gilbert
,
Kristopher Campbell
Elemental Characters: The Living Vegetation of Element City.
SIGGRAPH Talks
(2023)
Funshing Sin
,
Vinod Melapudi
,
Parag Havaldar
An Animator-Friendly Chain Simulator for In-Game Animations at Blizzard Entertainment.
SIGGRAPH Talks
(2023)
Andy Lin
,
Hannah Swan
,
Justin Walker
,
Cathy Lam
,
Ricky Arietta
Swoop: Animating Characters Along a Path.
SIGGRAPH Talks
(2023)
Dan Chapman
Framestore Farsight - A scalable virtual production ecosystem for faster iteration.
SIGGRAPH Talks
(2023)
Frode Holm
Techniques for Generating Abstract Visual Animations with Cellular Automata.
SIGGRAPH Talks
(2023)
Mayur Patel
The Efficacy of Discrepancy in Computer Graphics.
SIGGRAPH Talks
(2023)
Victoria Bousis
The Digital Human Revolution: Pioneering Advanced Approaches to Hyper-Realistic Digital Characters to Drive Impact-Driven Storytelling Across Platforms and Use Cases.
SIGGRAPH Talks
(2023)
Jean-Baptiste Spieser
,
Bill Kinder
A Green Path to Responsible Productions.
SIGGRAPH Talks
(2023)
Alex Nowotny
,
Steve Lesser
,
Christopher J. Dean
,
Eston Schweickart
,
Sebastian H. Schmidt
,
David Caeiro Cebrian
Pandora in Motion: Plant Simulation in the Avatar Sequels.
SIGGRAPH Talks
(2023)
Duc Nguyen
,
Jeremie Talbot
,
William Sheffler
,
Mark Hessler
,
Kurt Fleischer
,
Fernando de Goes
Shaping the Elements: Curvenet Animation Controls in Pixar's Elemental.
SIGGRAPH Talks
(2023)
Kris Murray
,
Vlad Simion
Color Management in Virtual Production.
SIGGRAPH Talks
(2023)
Paul Kanyuk
,
Sasha Ouellet
,
Aksel Taylan
,
Arnold Moon
,
William Reeves
Everybody's an Effect: Scalable Volumetric Crowds on Pixar's Elemental.
SIGGRAPH Talks
(2023)
Christoph Sprenger
,
Tobias Mack
,
Alexey Stomakhin
,
Florian Fernandez
Bodyopt - A Character Deformation Pipeline For Avatar: The Way of Water.
SIGGRAPH Talks
(2023)
Jason Galeon
,
Sarah Fitton
Guardians of The Galaxy Vol 3: The Creation and Destruction of The Arête.
SIGGRAPH Talks
(2023)
Eunika Wu
,
Jeff Stringer
,
Tony Aiello
LAIKA's Next Generation Stage Planning System.
SIGGRAPH Talks
(2023)
Brent James Forrest
The Time Filter System: Advanced Time Manipulation for Animators and Effects Artists: How I Learned to Stop Worrying and Love Matrix Math.
SIGGRAPH Talks
(2023)
Romain Rouffet
,
Megan Dattoria
,
Jamie Cope
,
Jon Blundell
,
Vincent Rossi
,
Tamy Boubekeur
Making a Digital Double of Alan Shepard's Space Suit.
SIGGRAPH Talks
(2023)
John Edholm
,
Alexey Stomakhin
,
Rahul Deshprabhu
,
David Caeiro Cebrian
,
Florian Hu
,
Caitlin Pope
Fire and Explosions in Avatar: The Way of Water.
SIGGRAPH Talks
(2023)
Paul Kanyuk
,
Vinicius C. Azevedo
,
Raphael Ortiz
,
Jingwei Tang
Singed Silhouettes and Feed Forward Flames: Volumetric Neural Style Transfer for Expressive Fire Simulation.
SIGGRAPH Talks
(2023)
Shen Ciao
,
Li-Yi Wei
Ciallo: The next-generation vector paint program.
SIGGRAPH Talks
(2023)
Markus Kranzler
,
Ravindra Dwivedi
,
Krzysztof Rost
,
Andrew Pettit
,
Athena Xenakis
Elemental Characters: Making Characters Out of Thin Air.
SIGGRAPH Talks
(2023)
Theodore Jones
,
Nestor Prado
Framestore FUSE - An Unreal Engine Pipeline for Large Scale Live-Action VFX Production.
SIGGRAPH Talks
(2023)
Callum Macmillan
,
Brian Drewes
,
Don Libby
,
Andrew Simmonds
I Wanna Dance With Somebody: Generating Authentic Crowds With Volumetric Video.
SIGGRAPH Talks
(2023)
Johannes Jendersie
,
Eugene d'Eon
An Approximate Mie Scattering Function for Fog and Cloud Rendering.
SIGGRAPH Talks
(2023)
Xiao Zhai
,
Eston Schweickart
,
Nikolay Ilinov
,
Joel Wretborn
,
Alexey Stomakhin
,
John Homer
,
Jefri Haryono
,
Julian Butler
Avatar: The Way of Hair, Cloth, and Coupled Simulation.
SIGGRAPH Talks
(2023)
Yiou Wang
Metempsychosis in Media, Performance, and Sleep Choreography.
SIGGRAPH Talks
(2023)
Christos Obretenov
Cinematography For Stylized Motion Pictures.
SIGGRAPH Talks
(2023)
Sam Wickert
,
Micah Malinics
,
Brendan Forde
Using Pre-visualization to bring HBO's "The Last Of Us" To Life.
SIGGRAPH Talks
(2023)
Mark Bolstad
,
Kenneth Moreland
,
David Pugmire
,
David H. Rogers
,
Li-Ta Lo
,
Berk Geveci
,
Hank Childs
,
Silvio Rizzi
VTK-m: Visualization for the Exascale Era and Beyond.
SIGGRAPH Talks
(2023)
Aylwin Villanueva
,
Mike Ravella
,
Brandon Montell
,
Ting Zhang
,
Hosuk Chang
Procedural Techniques for Large, Dynamic Sets in Elemental.
SIGGRAPH Talks
(2023)