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High Performance Graphics
2009
2012
2015
2018
2009
2018
Keyphrases
Publications
2018
Adam Marrs
,
Josef B. Spjut
,
Holger Grün
,
Rahul Sathe
,
Morgan McGuire
Adaptive temporal antialiasing.
High Performance Graphics
(2018)
Brian Sharpe
Moment transparency.
High Performance Graphics
(2018)
Anjul Patney
,
Aaron E. Lefohn
Detecting aliasing artifacts in image sequences using deep neural networks.
High Performance Graphics
(2018)
Ian Mallett
,
Cem Yuksel
Deferred adaptive compute shading.
High Performance Graphics
(2018)
Carsten Benthin
,
Ingo Wald
,
Sven Woop
,
Attila T. Áfra
Compressed-leaf bounding volume hierarchies.
High Performance Graphics
(2018)
Proceedings of the Conference on High-Performance Graphics, HPG 2018, Vancouver, Canada, August 10-12, 2018
High Performance Graphics
(2018)
Cyril Crassin
,
Chris Wyman
,
Morgan McGuire
,
Aaron E. Lefohn
Correlation-aware semi-analytic visibility for antialiased rendering.
High Performance Graphics
(2018)
Matina Maria Trompouki
,
Leonidas Kosmidis
Brook GLES Pi: democratising accelerator programming.
High Performance Graphics
(2018)
Alexander Lier
,
Marc Stamminger
,
Kai Selgrad
CPU-style SIMD ray traversal on GPUs.
High Performance Graphics
(2018)
2017
Cem Yuksel
Mesh color textures.
High Performance Graphics
(2017)
Sven Woop
,
Attila T. Áfra
,
Carsten Benthin
STBVH: a spatial-temporal BVH for efficient multi-segment motion blur.
High Performance Graphics
(2017)
Mark Lee
,
Brian Green
,
Feng Xie
,
Eric Tabellion
Vectorized production path tracing.
High Performance Graphics
(2017)
Bernhard Kerbl
,
Michael Kenzel
,
Dieter Schmalstieg
,
Markus Steinberger
Effective static bin patterns for sort-middle rendering.
High Performance Graphics
(2017)
Marek Vinkler
,
Jirí Bittner
,
Vlastimil Havran
Extended Morton codes for high performance bounding volume hierarchy construction.
High Performance Graphics
(2017)
Carsten Benthin
,
Sven Woop
,
Ingo Wald
,
Attila T. Áfra
Improved two-level BVHs using partial re-braiding.
High Performance Graphics
(2017)
Michael Mara
,
Morgan McGuire
,
Benedikt Bitterli
,
Wojciech Jarosz
An efficient denoising algorithm for global illumination.
High Performance Graphics
(2017)
Proceedings of High Performance Graphics, HPG 2017, Los Angeles, CA, USA, July 28 - 30, 2017
High Performance Graphics
(2017)
Alessandro Dal Corso
,
Marco Salvi
,
Craig E. Kolb
,
Jeppe Revall Frisvad
,
Aaron E. Lefohn
,
David P. Luebke
Interactive stable ray tracing.
High Performance Graphics
(2017)
Henri Ylitie
,
Tero Karras
,
Samuli Laine
Efficient incoherent ray traversal on GPUs through compressed wide BVHs.
High Performance Graphics
(2017)
Christoph Peters
Non-linearly quantized moment shadow maps.
High Performance Graphics
(2017)
Nikolai Hofmann
,
Phillip Bogendörfer
,
Marc Stamminger
,
Kai Selgrad
Hierarchical multi-layer screen-space ray tracing.
High Performance Graphics
(2017)
Konstantin Shkurko
,
Tim Grant
,
Daniel Kopta
,
Ian Mallett
,
Cem Yuksel
,
Erik Brunvand
Dual streaming for hardware-accelerated ray tracing.
High Performance Graphics
(2017)
Myung-Bae Son
,
Sung-Eui Yoon
Timeline scheduling for out-of-core ray batching.
High Performance Graphics
(2017)
Christoph Schied
,
Anton Kaplanyan
,
Chris Wyman
,
Anjul Patney
,
Chakravarty R. Alla Chaitanya
,
John Burgess
,
Shiqiu Liu
,
Carsten Dachsbacher
,
Aaron E. Lefohn
,
Marco Salvi
Spatiotemporal variance-guided filtering: real-time reconstruction for path-traced global illumination.
High Performance Graphics
(2017)
Amrita Mazumdar
,
Armin Alaghi
,
Jonathan T. Barron
,
David Gallup
,
Luis Ceze
,
Mark Oskin
,
Steven M. Seitz
A hardware-friendly bilateral solver for real-time virtual reality video.
High Performance Graphics
(2017)
Valentin Fuetterling
,
Carsten Lojewski
,
Franz-Josef Pfreundt
,
Bernd Hamann
,
Achim Ebert
Accelerated single ray tracing for wide vector units.
High Performance Graphics
(2017)
Alexander Reshetov
Exploiting Budan-Fourier and Vincent's theorems for ray tracing 3D Bézier curves.
High Performance Graphics
(2017)
Tong Wang
,
Reiji Suda
Fast maximal Poisson-disk sampling by randomized tiling.
High Performance Graphics
(2017)
2016
Nikolaus Binder
,
Alexander Keller
Efficient stackless hierarchy traversal on GPUs with backtracking in constant time.
High Performance Graphics
(2016)
Proceedings of High Performance Graphics, HPG 2016, Dublin, Ireland, June 20-22, 2016
High Performance Graphics
(2016)
Robert Toth
,
Jim Nilsson
,
Tomas Akenine-Möller
Comparison of projection methods for rendering virtual reality.
High Performance Graphics
(2016)
Daniel Thuerck
,
Michael Waechter
,
Sven Widmer
,
Max von Bülow
,
Patrick Seemann
,
Marc E. Pfetsch
,
Michael Goesele
A fast, massively parallel solver for large, irregular pairwise Markov random fields.
High Performance Graphics
(2016)
Kostas Vardis
,
Andreas-Alexandros Vasilakis
,
Georgios Papaioannou
DIRT: deferred image-based ray tracing.
High Performance Graphics
(2016)
Anton S. Kaplanyan
,
Stephan Hill
,
Anjul Patney
,
Aaron E. Lefohn
Filtering distributions of normals for shading antialiasing.
High Performance Graphics
(2016)
Attila T. Áfra
,
Carsten Benthin
,
Ingo Wald
,
Jacob Munkberg
Local shading coherence extraction for SIMD-efficient path tracing on CPUs.
High Performance Graphics
(2016)
Hauke Rehfeld
,
Carsten Dachsbacher
Lightcut interpolation.
High Performance Graphics
(2016)
Alexander Reshetov
,
David Luebke
Infinite resolution textures.
High Performance Graphics
(2016)
Apollo I. Ellis
,
Warren Hunt
,
John C. Hart
SVGPU: real time 3D rendering to vector graphics formats.
High Performance Graphics
(2016)
Jon Hasselgren
,
Magnus Andersson
,
Tomas Akenine-Möller
Masked software occlusion culling.
High Performance Graphics
(2016)
Chris Wyman
Exploring and expanding the continuum of OIT algorithms.
High Performance Graphics
(2016)
Hendrik Hochstetter
,
Jens Orthmann
,
Andreas Kolb
Adaptive sampling for on-the-fly ray casting of particle-based fluids.
High Performance Graphics
(2016)
Michael Mara
,
Morgan McGuire
,
Derek Nowrouzezahrai
,
David P. Luebke
Deep g-buffers for stable global illumination approximation.
High Performance Graphics
(2016)
Gabor Liktor
,
Karthikeyan Vaidyanathan
Bandwidth-efficient BVH layout for incremental hardware traversal.
High Performance Graphics
(2016)
Karthikeyan Vaidyanathan
,
Tomas Akenine-Möller
,
Marco Salvi
Watertight ray traversal with reduced precision.
High Performance Graphics
(2016)
Rama Karl Hoetzlein
GVDB: raytracing sparse voxel database structures on the GPU.
High Performance Graphics
(2016)
Pierre Moreau
,
Erik Sintorn
,
Viktor Kämpe
,
Ulf Assarsson
,
Michael C. Doggett
Photon splatting using a view-sample cluster hierarchy.
High Performance Graphics
(2016)
2015
Sven Widmer
,
Dawid Pajak
,
André Schulz
,
Kari Pulli
,
Jan Kautz
,
Michael Goesele
,
David Luebke
An adaptive acceleration structure for screen-space ray tracing.
High Performance Graphics
(2015)
Yuxiang Wang
,
Chris Wyman
,
Yong He
,
Pradeep Sen
Decoupled coverage anti-aliasing.
High Performance Graphics
(2015)
Carsten Benthin
,
Sven Woop
,
Matthias Nießner
,
Kai Selgard
,
Ingo Wald
Efficient ray tracing of subdivision surfaces using tessellation caching.
High Performance Graphics
(2015)
Martin Pätzold
,
Andreas Kolb
Grid-free out-of-core voxelization to sparse voxel octrees on GPU.
High Performance Graphics
(2015)