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Sven Woop
Publication Activity (10 Years)
Years Active: 2004-2021
Publications (10 Years): 7
Top Topics
Ray Tracing
Transparent Objects
Photorealistic
Image Synthesis
Top Venues
High Performance Graphics
SIGGRAPH Talks
High Performance Graphics (Short Papers)
Eurographics (Short Papers)
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Publications
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Carsten Benthin
,
Karthik Vaidyanathan
,
Sven Woop
Ray Tracing Lossy Compressed Grid Primitives.
Eurographics (Short Papers)
(2021)
Holger Grün
,
Carsten Benthin
,
Sven Woop
Sub-triangle opacity masks for faster ray tracing of transparent objects.
Proc. ACM Comput. Graph. Interact. Tech.
3 (2) (2020)
Karthik Vaidyanathan
,
Sven Woop
,
Carsten Benthin
Wide BVH Traversal with a Short Stack.
High Performance Graphics (Short Papers)
(2019)
Carsten Benthin
,
Ingo Wald
,
Sven Woop
,
Attila T. Áfra
Compressed-leaf bounding volume hierarchies.
High Performance Graphics
(2018)
Carsten Benthin
,
Sven Woop
,
Ingo Wald
,
Attila T. Áfra
Improved two-level BVHs using partial re-braiding.
High Performance Graphics
(2017)
Sven Woop
,
Attila T. Áfra
,
Carsten Benthin
STBVH: a spatial-temporal BVH for efficient multi-segment motion blur.
High Performance Graphics
(2017)
Attila T. Áfra
,
Ingo Wald
,
Carsten Benthin
,
Sven Woop
Embree ray tracing kernels: overview and new features.
SIGGRAPH Talks
(2016)
Carsten Benthin
,
Sven Woop
,
Matthias Nießner
,
Kai Selgard
,
Ingo Wald
Efficient ray tracing of subdivision surfaces using tessellation caching.
High Performance Graphics
(2015)
Ingo Wald
,
Sven Woop
,
Carsten Benthin
,
Gregory S. Johnson
,
Manfred Ernst
Embree: a kernel framework for efficient CPU ray tracing.
ACM Trans. Graph.
33 (4) (2014)
Sven Woop
,
Carsten Benthin
,
Ingo Wald
,
Gregory S. Johnson
,
Eric Tabellion
Exploiting Local Orientation Similarity for Efficient Ray Traversal of Hair and Fur.
High Performance Graphics
(2014)
Sven Woop
,
Louis Feng
,
Ingo Wald
,
Carsten Benthin
Embree ray tracing kernels for CPUs and the Xeon Phi architecture.
SIGGRAPH Talks
(2013)
Carsten Benthin
,
Ingo Wald
,
Sven Woop
,
Manfred Ernst
,
William R. Mark
Combining Single and Packet-Ray Tracing for Arbitrary Ray Distributions on the Intel MIC Architecture.
IEEE Trans. Vis. Comput. Graph.
18 (9) (2012)
Manfred Ernst
,
Sven Woop
Ray Tracing with Shared-Plane Bounding Volume Hierarchies.
J. Graphics, GPU, & Game Tools
15 (3) (2011)
Sven Woop
,
Gerd Marmitt
,
Philipp Slusallek
B-KD Trees for Hardware Accelerated Ray Tracing of Dynamic Scenes.
Graphics Hardware
(2006)
Sven Woop
,
Jörg Schmittler
,
Philipp Slusallek
RPU: a programmable ray processing unit for realtime ray tracing.
ACM Trans. Graph.
24 (3) (2005)
Jörg Schmittler
,
Sven Woop
,
Daniel Wagner
,
Wolfgang J. Paul
,
Philipp Slusallek
Realtime ray tracing of dynamic scenes on an FPGA chip.
Graphics Hardware
(2004)