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Proc. ACM Comput. Graph. Interact. Tech.
2018
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2024
2018
2024
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Publications
volume 7, number 1, 2024
Tianxing Li
,
Rui Shi
,
Zihui Li
,
Takashi Kanai
,
Qing Zhu
Efficient Deformation Learning of Varied Garments with a Structure-Preserving Multilevel Framework.
Proc. ACM Comput. Graph. Interact. Tech.
7 (1) (2024)
Boyuan Chen
,
Xinan Yan
,
Xuning Hu
,
Dominic Kao
,
Hai-Ning Liang
Impact of Tutorial Modes with Different Time Flow Rates in Virtual Reality Games.
Proc. ACM Comput. Graph. Interact. Tech.
7 (1) (2024)
Safa C. Medin
,
Gengyan Li
,
Ruofei Du
,
Stephan Garbin
,
Philip Davidson
,
Gregory W. Wornell
,
Thabo Beeler
,
Abhimitra Meka
FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces.
Proc. ACM Comput. Graph. Interact. Tech.
7 (1) (2024)
Reiner Dolp
,
Johannes Hanika
,
Carsten Dachsbacher
A Fast GPU Schedule For À-Trous Wavelet-Based Denoisers.
Proc. ACM Comput. Graph. Interact. Tech.
7 (1) (2024)
Bilas Talukdar
,
Yunhao Zhang
,
Tomer Weiss
Learning Crowd Motion Dynamics with Crowds.
Proc. ACM Comput. Graph. Interact. Tech.
7 (1) (2024)
Zitan Liu
,
Yikai Huang
,
Ligang Liu
ShaderPerFormer: Platform-independent Context-aware Shader Performance Predictor.
Proc. ACM Comput. Graph. Interact. Tech.
7 (1) (2024)
Nicolas Rosset
,
Régis Duvigneau
,
Adrien Bousseau
,
Guillaume Cordonnier
Windblown sand around obstacles - simulation and validation of deposition patterns.
Proc. ACM Comput. Graph. Interact. Tech.
7 (1) (2024)
Thomas Deliot
,
Eric Heitz
,
Laurent Belcour
Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation.
Proc. ACM Comput. Graph. Interact. Tech.
7 (1) (2024)
Thomas Roughton
,
Peter-Pike Sloan
,
Ari Silvennoinen
,
Michal Iwanicki
,
Peter Shirley
ZH3: Quadratic Zonal Harmonics.
Proc. ACM Comput. Graph. Interact. Tech.
7 (1) (2024)
Matt Pharr
,
Bartlomiej Wronski
,
Marco Salvi
,
Marcos Fajardo
Filtering After Shading With Stochastic Texture Filtering.
Proc. ACM Comput. Graph. Interact. Tech.
7 (1) (2024)
Wenbo Chen
,
Ligang Liu
Deblur-GS: 3D Gaussian Splatting from Camera Motion Blurred Images.
Proc. ACM Comput. Graph. Interact. Tech.
7 (1) (2024)
Martin Dinkov
,
Sumanta Pattanaik
,
Ryan P. McMahan
Perceptions of Hybrid Lighting for Virtual Reality.
Proc. ACM Comput. Graph. Interact. Tech.
7 (1) (2024)
Panagiotis Papantonakis
,
Georgios Kopanas
,
Bernhard Kerbl
,
Alexandre Lanvin
,
George Drettakis
Reducing the Memory Footprint of 3D Gaussian Splatting.
Proc. ACM Comput. Graph. Interact. Tech.
7 (1) (2024)
Ajinkya Gavane
,
Benjamin Watson
Light Field Display Point Rendering.
Proc. ACM Comput. Graph. Interact. Tech.
7 (1) (2024)
Ana Granizo-Hidalgo
,
Nicolas Holzschuch
Interactive Rendering of Caustics using Dimension Reduction for Manifold Next-Event Estimation.
Proc. ACM Comput. Graph. Interact. Tech.
7 (1) (2024)
Siqi Guo
,
Minsoo Choi
,
Dominic Kao
,
Christos Mousas
Collaborating with my Doppelgänger: The Effects of Self-similar Appearance and Voice of a Virtual Character during a Jigsaw Puzzle Co-solving Task.
Proc. ACM Comput. Graph. Interact. Tech.
7 (1) (2024)
Zhi Ying
,
Nicholas Edwards
,
Mikhail Kutuzov
Efficient Visibility Approximation for Game AI using Neural Omnidirectional Distance Fields.
Proc. ACM Comput. Graph. Interact. Tech.
7 (1) (2024)
Yuki Nishidate
,
Issei Fujishiro
Efficient Particle-Based Fluid Surface Reconstruction Using Mesh Shaders and Bidirectional Two-Level Grids.
Proc. ACM Comput. Graph. Interact. Tech.
7 (1) (2024)
William Donnelly
,
Alan Wolfe
,
Judith Bütepage
,
Jon Valdés
FAST: Filter-Adapted Spatio-Temporal Sampling for Real-Time Rendering.
Proc. ACM Comput. Graph. Interact. Tech.
7 (1) (2024)
Yusuke Tokuyoshi
,
Kenta Eto
Bounded VNDF Sampling for the Smith-GGX BRDF.
Proc. ACM Comput. Graph. Interact. Tech.
7 (1) (2024)
Markus Schütz
,
Lukas Herzberger
,
Michael Wimmer
SimLOD: Simultaneous LOD Generation and Rendering for Point Clouds.
Proc. ACM Comput. Graph. Interact. Tech.
7 (1) (2024)
Binglun Wang
,
Niladri Shekhar Dutt
,
Niloy J. Mitra
ProteusNeRF: Fast Lightweight NeRF Editing using 3D-Aware Image Context.
Proc. ACM Comput. Graph. Interact. Tech.
7 (1) (2024)
Cem Yuksel
Skill-Based Matchmaking for Competitive Two-Player Games.
Proc. ACM Comput. Graph. Interact. Tech.
7 (1) (2024)
volume 7, number 2, 2024
Derek C. W. Tong
,
Xuet Ying Tan
,
Alex Q. Chen
Eye Strokes: An Eye-gaze Drawing System for Mandarin Characters.
Proc. ACM Comput. Graph. Interact. Tech.
7 (2) (2024)
Kateryna Melnyk
,
Lee Friedman
,
Dmytro Katrychuk
,
Oleg Komogortsev
Per-Subject Oculomotor Plant Mathematical Models and the Reliability of Their Parameters.
Proc. ACM Comput. Graph. Interact. Tech.
7 (2) (2024)
Virmarie Maquiling
,
Sean Anthony Byrne
,
Diederick C. Niehorster
,
Marcus Nyström
,
Enkelejda Kasneci
Zero-Shot Segmentation of Eye Features Using the Segment Anything Model (SAM).
Proc. ACM Comput. Graph. Interact. Tech.
7 (2) (2024)
Nerea Aranjuelo
,
Siyu Huang
,
Ignacio Arganda-Carreras
,
Luis Unzueta
,
Oihana Otaegui
,
Hanspeter Pfister
,
Donglai Wei
Learning Gaze-aware Compositional GAN from Limited Annotations.
Proc. ACM Comput. Graph. Interact. Tech.
7 (2) (2024)
Viet Dung Nguyen
,
Reynold Bailey
,
Gabriel J. Diaz
,
Chengyi Ma
,
Alexander Fix
,
Alexander Ororbia
Deep Domain Adaptation: A Sim2Real Neural Approach for Improving Eye-Tracking Systems.
Proc. ACM Comput. Graph. Interact. Tech.
7 (2) (2024)
Kevin Barkevich
,
Reynold Bailey
,
Gabriel J. Diaz
Using Deep Learning to Increase Eye-Tracking Robustness, Accuracy, and Precision in Virtual Reality.
Proc. ACM Comput. Graph. Interact. Tech.
7 (2) (2024)
volume 7, number 4, 2024
Ka Chi Chan
'Sisyphus': A Robotic Vignette of Systemic Conflict and Democratic Endeavors.
Proc. ACM Comput. Graph. Interact. Tech.
7 (4) (2024)
Sharan R. Elran
,
Amit R. Zoran
Probabilistic Craft- Materialization of generated images using digital and traditional craft.
Proc. ACM Comput. Graph. Interact. Tech.
7 (4) (2024)
Rem Rungu Lin
,
Botao Amber Hu
,
Koo Yongen Ke
,
Wei Wu
,
Kang Zhang
Cell Space: Augmented Awareness of Intercorporeality.
Proc. ACM Comput. Graph. Interact. Tech.
7 (4) (2024)
Tengchao Zhou
Southern Wind Algorist: Merging Nine Algorithms with Nine Gay Stories Written in Classical Chinese.
Proc. ACM Comput. Graph. Interact. Tech.
7 (4) (2024)
Gaëtan Robillard
,
Jérôme Nika
Critical Climate Machine: A Visual and Musical Exploration of Climate Misinformation through Machine Learning.
Proc. ACM Comput. Graph. Interact. Tech.
7 (4) (2024)
Nick Fox-Gieg
Lightning Artist Toolkit: A Hand-Drawn Volumetric Animation Pipeline.
Proc. ACM Comput. Graph. Interact. Tech.
7 (4) (2024)
Avital Meshi
GPT-ME: A Human-AI Cognitive Assemblage.
Proc. ACM Comput. Graph. Interact. Tech.
7 (4) (2024)
Takumi Yokoyama
,
Kazuya Izumi
,
Tatsuki Fushimi
,
Yoichi Ochiai
Floating on the Boundary: Perceptions of Reality in a Half-Digital Half-Physical Bunny.
Proc. ACM Comput. Graph. Interact. Tech.
7 (4) (2024)
Tak-Cheung Hui
,
Yu-Chia Kuo
A Concert in a Vanished Church: Contextualizing Peace Island's Auditory History with Modern Technology.
Proc. ACM Comput. Graph. Interact. Tech.
7 (4) (2024)
Jiayang Huang
,
Yue Huang
,
David Yip
,
Varvara Guljajeva
Ephemera: Language as a Virus - AI-driven Interactive and Immersive Art Installation.
Proc. ACM Comput. Graph. Interact. Tech.
7 (4) (2024)
Ebru Kurbak
Handcrafting in Zero Gravity: Reinventing the Spindle as An Artistic Intervention in Space Research.
Proc. ACM Comput. Graph. Interact. Tech.
7 (4) (2024)
Arshia Sobhan
,
Philippe Pasquier
,
Adam R. Tindale
Unveiling New Artistic Dimensions in Calligraphic Arabic Script with Generative Adversarial Networks.
Proc. ACM Comput. Graph. Interact. Tech.
7 (4) (2024)
Weidi Zhang
,
Lijiaozi Cheng
,
Jieliang Luo
ReCollection: Creating synthetic memories with AI in an interactive art installation.
Proc. ACM Comput. Graph. Interact. Tech.
7 (4) (2024)
Florian Bruggisser
,
Chris Elvis Leisi
,
Pascal Lund-Jensen
,
Martin Fröhlich
,
Christopher Lloyd Salter
reconFIGURE: Confronting Audiences with Digital Doppelgängers.
Proc. ACM Comput. Graph. Interact. Tech.
7 (4) (2024)
Daniel Temkin
The Olympus Programming Language.
Proc. ACM Comput. Graph. Interact. Tech.
7 (4) (2024)
volume 6, number 3, 2023
Alan Marquez-Razon
,
Yizhou Chen
,
Yushan Han
,
Steven Gagniere
,
Michael Tupek
,
Joseph Teran
A Linear and Angular Momentum Conserving Hybrid Particle/Grid Iteration for Volumetric Elastic Contact.
Proc. ACM Comput. Graph. Interact. Tech.
6 (3) (2023)
Alvin Shi
,
Theodore Kim
A Unified Analysis of Penalty-Based Collision Energies.
Proc. ACM Comput. Graph. Interact. Tech.
6 (3) (2023)
Li Huang
,
Fan Yang
,
Chendi Wei
,
Yu Ju (Edwin) Chen
,
Chun Yuan
,
Ming Gao
Towards Realtime: A Hybrid Physics-based Method for Hair Animation on GPU.
Proc. ACM Comput. Graph. Interact. Tech.
6 (3) (2023)
Tetsuya Takahashi
,
Christopher Batty
A Multilevel Active-Set Preconditioner for Box-Constrained Pressure Poisson Solvers.
Proc. ACM Comput. Graph. Interact. Tech.
6 (3) (2023)
Lukas Westhofen
,
Stefan Jeske
,
Jan Bender
A comparison of linear consistent correction methods for first-order SPH derivatives.
Proc. ACM Comput. Graph. Interact. Tech.
6 (3) (2023)
Paul Starke
,
Sebastian Starke
,
Taku Komura
,
Frank Steinicke
Motion In-Betweening with Phase Manifolds.
Proc. ACM Comput. Graph. Interact. Tech.
6 (3) (2023)