Impact of Tutorial Modes with Different Time Flow Rates in Virtual Reality Games.
Boyuan ChenXinan YanXuning HuDominic KaoHai-Ning LiangPublished in: Proc. ACM Comput. Graph. Interact. Tech. (2024)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- three dimensional
- augmented reality
- computer animation
- photorealistic
- multi sensory
- virtual world
- video games
- computer vision
- interactive virtual
- virtual reality technology
- visual data mining
- virtual humans
- virtual laboratory
- real time
- virtual reality environments
- virtual museum
- game theory
- mobile robot
- tangible user interface