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Graphics Hardware
2002
2004
2006
2008
2002
2008
Keyphrases
Publications
2008
Proceedings of the EUROGRAPHICS/ACM SIGGRAPH Conference on Graphics Hardware 2008, Sarajevo, Bosnia and Herzegovina, 2008
Graphics Hardware
(2008)
Simon Heinzle
,
Gaël Guennebaud
,
Mario Botsch
,
Markus H. Gross
A Hardware Processing Unit for Point Sets.
Graphics Hardware
(2008)
Daniel Cederman
,
Philippas Tsigas
On Dynamic Load Balancing on Graphics Processors.
Graphics Hardware
(2008)
Jacob Munkberg
,
Jon Hasselgren
,
Tomas Akenine-Möller
Non-Uniform Fractional Tessellation.
Graphics Hardware
(2008)
Avi Bleiweiss
GPU Accelerated Pathfinding.
Graphics Hardware
(2008)
Nathan A. Carr
,
Radomír Mech
,
Gavin S. P. Miller
Coherent Layer Peeling for Transparent High-Depth-Complexity Scenes.
Graphics Hardware
(2008)
Jacob Ström
,
Per Wennersten
,
Jim Rasmusson
,
Jon Hasselgren
,
Jacob Munkberg
,
Petrik Clarberg
,
Tomas Akenine-Möller
Floating-Point Buffer Compression in a Unified Codec Architecture.
Graphics Hardware
(2008)
Sami Kyöstilä
,
Kari J. Kangas
,
Kari Pulli
Tracy: A Debugger and System Analyzer for Cross-Platform Graphics Development.
Graphics Hardware
(2008)
Gary J. Katz
,
Joseph T. Kider Jr.
All-Pairs Shortest-Paths for Large Graphs on the GPU.
Graphics Hardware
(2008)
Ahmad Sharif
,
Hsien-Hsin S. Lee
Total Recall: A Debugging Framework for GPUs.
Graphics Hardware
(2008)
Wen Sun
,
Yan Lu
,
Feng Wu
,
Shipeng Li
DHTC: An Effective DXTC-based HDR Texture Compression Scheme.
Graphics Hardware
(2008)
Pitchaya Sitthi-amorn
,
Jason Lawrence
,
Lei Yang
,
Pedro V. Sander
,
Diego Nehab
An Improved Shading Cache for Modern GPUs.
Graphics Hardware
(2008)
2007
Carlos D. Correa
,
Deborah Silver
Programmable shaders for deformation rendering.
Graphics Hardware
(2007)
Jacob Munkberg
,
Ola Olsson
,
Jacob Ström
,
Tomas Akenine-Möller
Tight frame normal map compression.
Graphics Hardware
(2007)
Jeremy W. Sheaffer
,
David P. Luebke
,
Kevin Skadron
A hardware redundancy and recovery mechanism for reliable scientific computation on graphics processors.
Graphics Hardware
(2007)
Firas Hassan
,
Joan Carletta
A real-time FPGA-based architecture for a Reinhard-like tone mapping operator.
Graphics Hardware
(2007)
Magnus Strengert
,
Thomas Klein
,
Thomas Ertl
A hardware-aware debugger for the OpenGL shading language.
Graphics Hardware
(2007)
Jim Rasmusson
,
Jon Hasselgren
,
Tomas Akenine-Möller
Exact and error-bounded approximate color buffer compression and decompression.
Graphics Hardware
(2007)
Brandon Lloyd
,
Naga K. Govindaraju
,
Steven E. Molnar
,
Dinesh Manocha
Practical logarithmic rasterization for low-error shadow maps.
Graphics Hardware
(2007)
Diego F. Nehab
,
Pedro V. Sander
,
Jason Lawrence
,
Natalya Tatarchuk
,
John Isidoro
Accelerating real-time shading with reverse reprojection caching.
Graphics Hardware
(2007)
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware 2007, San Diego, California, USA, August 4-5, 2007
Graphics Hardware
(2007)
Tomas Akenine-Möller
,
Jacob Munkberg
,
Jon Hasselgren
Stochastic rasterization using time-continuous triangles.
Graphics Hardware
(2007)
Byeong-Gyu Nam
,
Jeabin Lee
,
Kwanho Kim
,
Seungjin Lee
,
Hoi-Jun Yoo
A low-power handheld GPU using logarithmic arithmetic and triple DVFS power domains.
Graphics Hardware
(2007)
Shubhabrata Sengupta
,
Mark J. Harris
,
Yao Zhang
,
John D. Owens
Scan primitives for GPU computing.
Graphics Hardware
(2007)
Jacob Ström
,
Martin Pettersson
ETC2: texture compression using invalid combinations.
Graphics Hardware
(2007)
2006
Jeremy W. Sheaffer
,
David P. Luebke
,
Kevin Skadron
The Visual Vulnerability Spectrum: Characterizing Architectural Vulnerability for Graphics Hardware.
Graphics Hardware
(2006)
Vincent Forest
,
Loïc Barthe
,
Mathias Paulin
Realistic Soft Shadows by Penumbra-Wedges Blending.
Graphics Hardware
(2006)
Myles Sussman
,
William Crutchfield
,
Matthew Papakipos
Pseudorandom Number Generation on the GPU.
Graphics Hardware
(2006)
Marc F. A. Schroders
,
Rob van Gulik
Quadtree Relief Mapping.
Graphics Hardware
(2006)
Adam Moerschell
,
John D. Owens
Distributed Texture Memory in a Multi-GPU Environment.
Graphics Hardware
(2006)
Jacob Munkberg
,
Tomas Akenine-Möller
,
Jacob Ström
High Quality Normal Map Compression.
Graphics Hardware
(2006)
Markus Hadwiger
,
Andrea Kratz
,
Christian Sigg
,
Katja Bühler
GPU-Accelerated Deep Shadow Maps for Direct Volume Rendering.
Graphics Hardware
(2006)
Weidong Shi
,
Hsien-Hsin S. Lee
,
Richard M. Yoo
,
Alexandra Boldyreva
A Digital Rights Enabled Graphics Processing System.
Graphics Hardware
(2006)
Bo Han
,
Bingfeng Zhou
Efficient Video Decoding on GPUs by Point Based Rendering.
Graphics Hardware
(2006)
Sven Woop
,
Gerd Marmitt
,
Philipp Slusallek
B-KD Trees for Hardware Accelerated Ray Tracing of Dynamic Scenes.
Graphics Hardware
(2006)
Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware, Vienna, Austria, September 3-4, 2006
Graphics Hardware
(2006)
Kurt Akeley
,
Jonathan Su
Minimum Triangle Separation for Correct Z-Buffer Occlusion.
Graphics Hardware
(2006)
Tetsugo Inada
,
Michael D. McCool
Compressed Lossless Texture Representation and Caching.
Graphics Hardware
(2006)
Benjamin Segovia
,
Jean-Claude Iehl
,
Richard Mitanchey
,
Bernard Péroche
Non-interleaved Deferred Shading of Interleaved Sample Patterns.
Graphics Hardware
(2006)
Jon Hasselgren
,
Tomas Akenine-Möller
Efficient Depth Buffer Compression.
Graphics Hardware
(2006)
2005
Alan Heirich
Optimal automatic multi-pass shader partitioning by dynamic programming.
Graphics Hardware
(2005)
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2005, Los Angeles, California, USA, July 30-31, 2005
Graphics Hardware
(2005)
Jiawen Chen
,
Michael I. Gordon
,
William Thies
,
Matthias Zwicker
,
Kari Pulli
,
Frédo Durand
A reconfigurable architecture for load-balanced rendering.
Graphics Hardware
(2005)
Yosuke Bando
,
Takahiro Saito
,
Masahiro Fujita
Hexagonal storage scheme for interleaved frame buffers and textures.
Graphics Hardware
(2005)
Justin Hensley
,
Montek Singh
,
Anselmo Lastra
A fast, energy-efficient z-comparator.
Graphics Hardware
(2005)
Tamy Boubekeur
,
Christophe Schlick
Generic mesh refinement on GPU.
Graphics Hardware
(2005)
Daniel Wexler
,
Larry Gritz
,
Eric Enderton
,
Jonathan Rice
GPU-accelerated high-quality hidden surface removal.
Graphics Hardware
(2005)
Gregor Wetekam
,
Dirk Staneker
,
Urs Kanus
,
Michael Wand
A hardware architecture for multi-resolution volume rendering.
Graphics Hardware
(2005)
Theresa Foley
,
Jeremy Sugerman
KD-tree acceleration structures for a GPU raytracer.
Graphics Hardware
(2005)
Marc Olano
Modified noise for evaluation on graphics hardware.
Graphics Hardware
(2005)