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Efficient ray tracing of subdivision surfaces using tessellation caching.
Carsten Benthin
Sven Woop
Matthias Nießner
Kai Selgard
Ingo Wald
Published in:
High Performance Graphics (2015)
Keyphrases
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ray tracing
implicit surfaces
image synthesis
computationally intensive
three dimensional
integral image
computer vision
photorealistic
real time
surface reconstruction