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Efficient ray tracing of subdivision surfaces using tessellation caching.

Carsten BenthinSven WoopMatthias NießnerKai SelgardIngo Wald
Published in: High Performance Graphics (2015)
Keyphrases
  • ray tracing
  • implicit surfaces
  • image synthesis
  • computationally intensive
  • three dimensional
  • integral image
  • computer vision
  • photorealistic
  • real time
  • surface reconstruction