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Adaptive sampling for on-the-fly ray casting of particle-based fluids.
Hendrik Hochstetter
Jens Orthmann
Andreas Kolb
Published in:
High Performance Graphics (2016)
Keyphrases
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adaptive sampling
ray casting
volume rendering
monte carlo
volume data
gpu implementation
random sampling
ray tracing
control charts
graphics hardware
sampling methods
parallel architectures
markov chain
active learning
implicit surfaces
genetic algorithm
process control
level set
artificial neural networks