Filtering distributions of normals for shading antialiasing.
Anton S. KaplanyanStephan HillAnjul PatneyAaron E. LefohnPublished in: High Performance Graphics (2016)
Keyphrases
- shape from shading
- surface normals
- probability distribution
- smooth surfaces
- photometric stereo
- computer graphics
- point sets
- random variables
- filtering algorithm
- normal distribution
- gaussian distribution
- texture mapping
- single image
- viewpoint
- surface shape
- neural network
- filtering process
- power law
- surface reconstruction
- probability density function
- object recognition
- multiscale