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Latency tolerance techniques for real-time ray tracing on mobile computing platform.
Youngsam Shin
Seok Joong Hwang
Jae Don Lee
Won-Jong Lee
Soojung Ryu
Published in:
SIGGRAPH Asia Mobile Graphics and Interactive Applications (2015)
Keyphrases
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ray tracing
computing platform
real time
image synthesis
computing environments
photorealistic
computing systems
low cost
texture mapping
parallel computing
graphics hardware
cloud computing
mobile computing
computationally intensive
response time
distributed computing
vision system
highly accurate
trusted computing