Fast stereoscopic rendering on mobile ray tracing GPU for virtual reality applications.
Won-Jong LeeSeok Joong HwangYoungsam ShinJeong-Joon YooSoojung RyuPublished in: ICCE (2017)
Keyphrases
- ray tracing
- virtual reality
- photorealistic
- augmented reality
- computer graphics
- texture mapping
- three dimensional
- graphics hardware
- image synthesis
- implicit surfaces
- virtual environment
- image based rendering
- real time
- computer vision
- virtual world
- virtual humans
- interactive virtual
- virtual reality technology
- parallel computation
- parallel processing
- parallel implementation
- view synthesis
- computationally intensive
- point cloud
- d scene
- general purpose
- image sequences