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SGRT: a scalable mobile GPU architecture based on ray tracing.
Won-Jong Lee
Shihwa Lee
Jae-Ho Nah
Jin-Woo Kim
Youngsam Shin
Jaedon Lee
Seokyoon Jung
Published in:
SIGGRAPH Talks (2012)
Keyphrases
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ray tracing
image synthesis
real time
graphics hardware
implicit surfaces
computationally intensive
photorealistic
texture mapping
integral image
image processing
color images
memory efficient
viewpoint
general purpose
computer graphics
parallel processing