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SGRT: a scalable mobile GPU architecture based on ray tracing.

Won-Jong LeeShihwa LeeJae-Ho NahJin-Woo KimYoungsam ShinJaedon LeeSeokyoon Jung
Published in: SIGGRAPH Posters (2012)
Keyphrases
  • ray tracing
  • image synthesis
  • real time
  • implicit surfaces
  • graphics hardware
  • photorealistic
  • texture mapping
  • computationally intensive
  • neural network
  • viewpoint
  • facial expressions
  • computer graphics
  • specular reflection