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A Bandwidth Reduction Scheme for 3D Texture-Based Volume Rendering on Commodity Graphics Hardware.
Won-Jong Lee
Woo-Chan Park
Jung-Woo Kim
Tack-Don Han
Sung-Bong Yang
Francis Neelamkavil
Published in:
ICCSA (2) (2004)
Keyphrases
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volume rendering
graphics hardware
real time
processing speed
texture mapping
image based rendering
image processing
image sequences
high quality
viewpoint
graphics processing units