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A Bandwidth Reduction Scheme for 3D Texture-Based Volume Rendering on Commodity Graphics Hardware.

Won-Jong LeeWoo-Chan ParkJung-Woo KimTack-Don HanSung-Bong YangFrancis Neelamkavil
Published in: ICCSA (2) (2004)
Keyphrases
  • volume rendering
  • graphics hardware
  • real time
  • processing speed
  • texture mapping
  • image based rendering
  • image processing
  • image sequences
  • high quality
  • viewpoint
  • graphics processing units