An Effective Load Balancing Scheme for 3D Texture-Based Sort-Last Parallel Volume Rendering on GPU Clusters.
Won-Jong LeeVason P. SriniWoo-Chan ParkShigeru MurakiTack-Don HanPublished in: IEICE Trans. Inf. Syst. (2008)
Keyphrases
- load balancing
- volume rendering
- dynamic load balancing
- graphics hardware
- load balance
- load balancing strategy
- parallel query processing
- parallel database systems
- replication scheme
- volume data
- fault tolerance
- ray casting
- parallel processing
- distributed systems
- pc cluster
- fault tolerant
- load balancing strategies
- peer to peer
- round robin
- graphics processing units
- real time
- parallel programming
- processing speed
- data skew
- grid computing
- mobile agents
- parallel computation
- parallel computing
- parallel implementation
- skewed data
- texture mapping
- gpu implementation
- parallel algorithm