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An efficient hybrid ray tracing and rasterizer architecture for mobile GPU.
Won-Jong Lee
Seok Joong Hwang
Youngsam Shin
Jeong-Joon Yoo
Soojung Ryu
Published in:
SIGGRAPH Asia Mobile Graphics and Interactive Applications (2015)
Keyphrases
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ray tracing
image synthesis
implicit surfaces
real time
graphics hardware
photorealistic
computationally intensive
viewpoint
parallel implementation
texture mapping
computer vision
three dimensional
d scene
surface reconstruction
parallel computation