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Pejman Sajjadi
ORCID
Publication Activity (10 Years)
Years Active: 2014-2024
Publications (10 Years): 27
Top Topics
Social Presence
Virtual Reality
Educational Games
Game Mechanics
Top Venues
VR Workshops
iLRN
GALA
VS-GAMES
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Publications
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Cheng Chen
,
Jingshi Kang
,
Pejman Sajjadi
,
S. Shyam Sundar
Preventing users from going down rabbit holes of extreme video content: A study of the role played by different modes of autoplay.
Int. J. Hum. Comput. Stud.
190 (2024)
Pejman Sajjadi
,
Caitlyn G. Edwards
,
Jiayan Zhao
,
Alex Fatemi
,
John W. Long
,
Alexander Klippel
,
Travis D. Masterson
Corrigendum: Remote iVR for nutrition education: from design to evaluation.
Frontiers Comput. Sci.
5 (2023)
Pejman Sajjadi
,
Caitlyn G. Edwards
,
Jiayan Zhao
,
Alex Fatemi
,
John W. Long
,
Alexander Klippel
,
Travis D. Masterson
Remote iVR for Nutrition Education: From Design to Evaluation.
Frontiers Comput. Sci.
4 (2022)
Pejman Sajjadi
,
Ahmed Ewais
,
Olga De Troyer
Individualization in serious games: A systematic review of the literature on the aspects of the players to adapt to.
Entertain. Comput.
41 (2022)
Pejman Sajjadi
,
Jiayan Zhao
,
Jan Oliver Wallgrün
,
Peter La Femina
,
Alexander Klippel
Influence of HMD Type and Spatial Ability on Experiences and Learning in Place-based Education.
iLRN
(2021)
Pejman Sajjadi
,
Jiayan Zhao
,
Jan Oliver Wallgrün
,
Peter C. LaFemina
,
Alexander Klippel
HMD Type and Spatial Ability: Effects on the Experiences and Learning of Students in Immersive Virtual Field Trips.
VR Workshops
(2021)
Jan Oliver Wallgrün
,
Eric Knapp
,
Alan Taylor
,
Alexander Klippel
,
Jiayan Zhao
,
Pejman Sajjadi
Place-Based Learning Through a Proxy - Variations in the Perceived Benefits of a Virtual Tour.
iLRN
(2021)
Natalie Bursztyn
,
Hannah Riegel
,
Pejman Sajjadi
,
Bart Masters
,
Jiayan Zhao
,
Jiawei Huang
,
Mahda M. Bagher
,
Jan Oliver Wallgrün
,
Alexander Klippel
Fostering Geological Thinking Through Virtual Strike and Dip Measurements.
VR Workshops
(2021)
Mahda M. Bagher
,
Pejman Sajjadi
,
Jan Oliver Wallgrün
,
Peter La Femina
,
Alexander Klippel
Move The Object or Move The User: The Role of Interaction Techniques on Embodied Learning in VR.
Frontiers Virtual Real.
2 (2021)
Jiayan Zhao
,
Mark B. Simpson
,
Pejman Sajjadi
,
Jan Oliver Wallgrün
,
Ping Li
,
Mahda M. Bagher
,
Danielle Oprean
,
Lace M. K. Padilla
,
Alexander Klippel
CrowdXR - Pitfalls and Potentials of Experiments with Remote Participants.
ISMAR
(2021)
Alexander Klippel
,
Jiayan Zhao
,
Pejman Sajjadi
,
Jan Oliver Wallgrün
,
Mahda M. Bagher
,
Danielle Oprean
Immersive Place-based Learning - An Extended Research Framework.
VR Workshops
(2020)
Jiayan Zhao
,
Peter C. LaFemina
,
Julia Carr
,
Pejman Sajjadi
,
Jan Oliver Wallgrün
,
Alexander Klippel
Learning in the Field: Comparison of Desktop, Immersive Virtual Reality, and Actual Field Trips for Place-Based STEM Education.
VR
(2020)
Pejman Sajjadi
,
Mahda M. Bagher
,
Zheng Cui
,
Jessica G. Myrick
,
Janet K. Swim
,
Timothy S. White
,
Alexander Klippel
CZ Investigator: Learning About Critical Zones Through a VR Serious Game.
VR Workshops
(2020)
Jan Oliver Wallgrün
,
Mahda M. Bagher
,
Pejman Sajjadi
,
Alexander Klippel
A Comparison of Visual Attention Guiding Approaches for 360° Image-Based VR Tours.
VR
(2020)
Pejman Sajjadi
,
Mahda M. Bagher
,
Jan Oliver Wallgrün
,
Stefan Kopp
,
Philipp Cimiano
,
Alexander Klippel
Mixed or Virtual: Does Device Type Matter in Human-ECA Interactions.
iLRN
(2020)
Mahda M. Bagher
,
Pejman Sajjadi
,
Julia Carr
,
Peter La Femina
,
Alexander Klippel
Fostering Penetrative Thinking in Geosciences Through Immersive Experiences: A Case Study in Visualizing Earthquake Locations in 3D.
iLRN
(2020)
Jiayan Zhao
,
Mark B. Simpson
,
Jan Oliver Wallgrün
,
Pejman Sajjadi
,
Alexander Klippel
Extended Realities - How Changing Scale Affects Spatial Learning.
VR Workshops
(2020)
Pejman Sajjadi
,
Jiayan Zhao
,
Jan Oliver Wallgrün
,
Tanya Furman
,
Peter C. LaFemina
,
Alex Fatemi
,
Zachary E. Zidik
,
Alexander Klippel
The Effect of Virtual Agent Gender and Embodiment on the Experiences and Performance of Students in Virtual Field Trips.
TALE
(2020)
Pejman Sajjadi
,
Mahda M. Bagher
,
Zheng Cui
,
Jessica G. Myrick
,
Janet K. Swim
,
Timothy S. White
,
Alexander Klippel
Design of a Serious Game to Inform the Public About the Critical Zone.
SeGAH
(2020)
Jan Oliver Wallgrün
,
Jack Shen-Kuen Chang
,
Jiayan Zhao
,
Pejman Sajjadi
,
Danielle Oprean
,
Thomas B. Murphy
,
Jennifer Baka
,
Alexander Klippel
For the Many, Not the One: Designing Low-Cost Joint VR Experiences for Place-Based Learning.
EuroVR
(2019)
Pejman Sajjadi
,
Laura Hoffmann
,
Philipp Cimiano
,
Stefan Kopp
A personality-based emotional model for embodied conversational agents: Effects on perceived social presence and game experience of users.
Entertain. Comput.
32 (2019)
Olga De Troyer
,
Renny S. N. Lindberg
,
Jan Maushagen
,
Pejman Sajjadi
Development and Evaluation of an Educational Game to Practice the Truth Tables of Logic.
ICALT
(2019)
Olga De Troyer
,
Renny S. N. Lindberg
,
Pejman Sajjadi
TrueBiters, an educational game to practice the truth tables of propositional logic: Development, evaluation, and lessons learned.
Smart Learn. Environ.
6 (1) (2019)
Pejman Sajjadi
,
Laura Hoffmann
,
Philipp Cimiano
,
Stefan Kopp
On the Effect of a Personality-Driven ECA on Perceived Social Presence and Game Experience in VR.
VS-GAMES
(2018)
Pejman Sajjadi
,
Eman El Sayed
,
Olga De Troyer
On the Impact of the Dominant Intelligences of Players on Learning Outcome and Game Experience in Educational Games: The TrueBiters Case.
GALA
(2016)
Pejman Sajjadi
,
Joachim Vlieghe
,
Olga De Troyer
Evidence-Based Mapping between the Theory of Multiple Intelligences and Game Mechanics for the Purpose of Player-Centered Serious Game Design.
VS-GAMES
(2016)
Pejman Sajjadi
,
Andreas Lo-A.-Njoe
,
Joachim Vlieghe
,
Olga De Troyer
Exploring the Relation Between Game Experience and Game Mechanics for Bodily-Kinesthetic Players.
GALA
(2016)
Pejman Sajjadi
,
Olga De Troyer
Revising Web Design to Deal with Current Development Practices.
APCCM
(2015)
Pejman Sajjadi
,
Edgar Omar Cebolledo Gutierrez
,
Sandra Trullemans
,
Olga De Troyer
Maze commander: a collaborative asynchronous game using the oculus rift & the sifteo cubes.
CHI PLAY
(2014)
Pejman Sajjadi
,
Frederik Van Broeckhoven
,
Olga De Troyer
Dynamically Adaptive Educational Games: A New Perspective.
GameDays
(2014)