On the Effect of a Personality-Driven ECA on Perceived Social Presence and Game Experience in VR.
Pejman SajjadiLaura HoffmannPhilipp CimianoStefan KoppPublished in: VS-GAMES (2018)
Keyphrases
- social presence
- positive effects
- social interaction
- computer mediated
- collaborative learning
- student perceptions
- computer mediated communication
- instant messaging
- distance learning
- social learning
- online learning
- virtual world
- student satisfaction
- learning community
- communication tools
- discussion forums
- instructor immediacy
- computer games
- significantly higher
- virtual environment
- perceived usefulness
- learning outcomes
- video games
- cooperative learning
- learning experience
- learning strategies