The Effect of Virtual Agent Gender and Embodiment on the Experiences and Performance of Students in Virtual Field Trips.
Pejman SajjadiJiayan ZhaoJan Oliver WallgrünTanya FurmanPeter C. LaFeminaAlex FatemiZachary E. ZidikAlexander KlippelPublished in: TALE (2020)
Keyphrases
- virtual agents
- virtual environment
- virtual world
- immersive environments
- student learning
- computer literacy
- computer self efficacy
- learning experience
- multi user virtual environments
- intelligent virtual agents
- learning opportunities
- individual differences
- higher education
- learning environment
- college students
- e learning
- learning process
- distance learning
- collaborative learning
- learning styles
- learning outcomes
- educational settings
- high school
- programming course
- cognitive architecture
- agent model
- human users
- software agents
- gender differences
- intelligent agents
- control group
- video games