Learning in the Field: Comparison of Desktop, Immersive Virtual Reality, and Actual Field Trips for Place-Based STEM Education.
Jiayan ZhaoPeter C. LaFeminaJulia CarrPejman SajjadiJan Oliver WallgrünAlexander KlippelPublished in: VR (2020)
Keyphrases
- virtual reality
- virtual environment
- virtual reality technology
- virtual world
- computer graphics
- augmented reality
- online learning
- virtual humans
- three dimensional
- role play
- development of information technology
- computer animation
- photorealistic
- elementary school
- university level
- virtual museum
- mobile learning
- interactive virtual
- virtual reality environments
- human computer interaction
- serious games
- cultural heritage
- distance education
- virtual training