On the Impact of the Dominant Intelligences of Players on Learning Outcome and Game Experience in Educational Games: The TrueBiters Case.
Pejman SajjadiEman El SayedOlga De TroyerPublished in: GALA (2016)
Keyphrases
- educational games
- game play
- game based learning
- video games
- learning outcomes
- learning experience
- online game
- multi player
- game playing
- digital games
- game design
- learning tools
- game players
- computer games
- serious games
- learning processes
- game development
- educational tools
- students learning
- e learning
- board game
- simulation game
- adventure game
- learning environment
- mobile learning
- instructional design
- game theory
- learning scenarios
- cognitive load
- university students
- learning styles
- role playing game
- open ended
- user experience
- collaborative learning
- game engine
- multimedia learning
- teachable agent
- learning algorithm
- soccer game