Login / Signup
Min Liu
ORCID
Publication Activity (10 Years)
Years Active: 2016-2023
Publications (10 Years): 15
Top Topics
Learning Analytics
Augmented Reality
Online Course
Social Presence
Top Venues
Comput. Hum. Behav.
Technol. Knowl. Learn.
EDM
Int. J. Artif. Intell. Educ.
</>
Publications
</>
Songhee Han
,
Jiyoon Jung
,
Hyangeun Ji
,
Unggi Lee
,
Min Liu
The Role of Social Presence in MOOC Students' Behavioral Intentions and Sentiments Toward the Usage of a Learning Assistant Chatbot: A Diversity, Equity, and Inclusion Perspective Examination.
AIED (Posters/Late Breaking Results/...)
(2023)
Songhee Han
,
Min Liu
,
Zilong Pan
,
Ying Cai
,
Peixia Shao
Making FAQ Chatbots More Inclusive: An Examination of Non-Native English Users' Interactions with New Technology in Massive Open Online Courses.
Int. J. Artif. Intell. Educ.
33 (3) (2023)
Ying Cai
,
Zilong Pan
,
Min Liu
Augmented reality technology in language learning: A meta-analysis.
J. Comput. Assist. Learn.
38 (4) (2022)
Zilong Pan
,
Min Liu
The effects of learning analytics hint system in supporting students problem-solving.
LAK
(2022)
Zilong Pan
,
Min Liu
Theory-Informed Problem-Solving Sequential Pattern Visualization.
EDM
(2022)
Wenting Zou
,
Xiao Hu
,
Zilong Pan
,
Chenglu Li
,
Ying Cai
,
Min Liu
Exploring the relationship between social presence and learners' prestige in MOOC discussion forums using automated content analysis and social network analysis.
Comput. Hum. Behav.
115 (2021)
Min Liu
,
Wenting Zou
,
Yi Shi
,
Zilong Pan
,
Chenglu Li
What do participants think of today's MOOCs: an updated look at the benefits and challenges of MOOCs designed for working professionals.
J. Comput. High. Educ.
32 (2) (2020)
Sa Liu
,
Min Liu
The impact of learner metacognition and goal orientation on problem-solving in a serious game environment.
Comput. Hum. Behav.
102 (2020)
Wenting Zou
,
Zilong Pan
,
Chenglu Li
,
Min Liu
Does Social Presence Play a Role in Learners' Positions in MOOC Learner Network? A Machine Learning Approach to Analyze Social Presence in Discussion Forums.
ICQE
(2020)
Zilong Pan
,
Chenglu Li
,
Min Liu
Learning Analytics Dashboard for Problem-based Learning.
L@S
(2020)
Jina Kang
,
Dongwook An
,
Lili Yan
,
Min Liu
Collaborative Problem-Solving Process in A Science Serious Game: Exploring Group Action Similarity Trajectory.
EDM
(2019)
Min Liu
,
Jina Kang
,
Wenting Zou
,
Hyeyeon Lee
,
Zilong Pan
,
Stephanie Corliss
Using Data to Understand How to Better Design Adaptive Learning.
Technol. Knowl. Learn.
22 (3) (2017)
Jina Kang
,
Min Liu
,
Wen Qu
Using gameplay data to examine learning behavior patterns in a serious game.
Comput. Hum. Behav.
72 (2017)
Patrick Davis
,
Phillip Long
,
Doris Adams
,
Stephanie Corliss
,
Min Liu
,
Emily McKelroy
,
Kenneth Tothero
,
Josh Walker
,
Kamran Ziai
Use of Adaptive Learning to Prepare First-Year Pharmacy Students: Our Experience.
ICALT
(2016)
Min Liu
,
Jaejin Lee
,
Jina Kang
,
Sa Liu
What We Can Learn from the Data: A Multiple-Case Study Examining Behavior Patterns by Students with Different Characteristics in Using a Serious Game.
Technol. Knowl. Learn.
21 (1) (2016)