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Kam Star
ORCID
Publication Activity (10 Years)
Years Active: 2011-2023
Publications (10 Years): 7
Top Topics
Multimodal Fusion
Learning Contexts
Game Engine
Serious Games
Top Venues
GALA
Inf.
CoRR
CIG
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Publications
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Sara de Freitas
,
Victoria S. Uren
,
Kristian Kiili
,
Manuel Ninaus
,
Panagiotis Petridis
,
Petros Lameras
,
Ian Dunwell
,
Sylvester Arnab
,
Stephen Jarvis
,
Kam Star
Efficacy of the 4F Feedback Model: A Game-Based Assessment in University Education.
Inf.
14 (2) (2023)
Jean Kossaifi
,
Robert Walecki
,
Yannis Panagakis
,
Jie Shen
,
Maximilian Schmitt
,
Fabien Ringeval
,
Jing Han
,
Vedhas Pandit
,
Antoine Toisoul
,
Björn W. Schuller
,
Kam Star
,
Elnar Hajiyev
,
Maja Pantic
SEWA DB: A Rich Database for Audio-Visual Emotion and Sentiment Research in the Wild.
IEEE Trans. Pattern Anal. Mach. Intell.
43 (3) (2021)
Jean Kossaifi
,
Robert Walecki
,
Yannis Panagakis
,
Jie Shen
,
Maximilian Schmitt
,
Fabien Ringeval
,
Jing Han
,
Vedhas Pandit
,
Björn W. Schuller
,
Kam Star
,
Elnar Hajiyev
,
Maja Pantic
SEWA DB: A Rich Database for Audio-Visual Emotion and Sentiment Research in the Wild.
CoRR
(2019)
Samuel Mascarenhas
,
Manuel Guimarães
,
Rui Prada
,
João Dias
,
Pedro Alexandre Santos
,
Kam Star
,
Ben Hirsh
,
Ellis Spice
,
Rob Kommeren
A Virtual Agent Toolkit for Serious Games Developers.
CIG
(2018)
Wim Westera
,
Baltasar Fernández-Manjón
,
Rui Prada
,
Kam Star
,
Andrea Molinari
,
Dominic Heutelbeck
,
Paul Hollins
,
Rubén Riestra
,
Krassen Stefanov
,
Eric Kluijfhout
The RAGE Software Portal: Toward a Serious Game Technologies Marketplace.
GALA
(2018)
Sara de Freitas
,
David C. Gibson
,
Victor Alvarez
,
Leah Irving
,
Kam Star
,
Sven Charleer
,
Katrien Verbert
How to Use Gamified Dashboards and Learning Analytics for Providing Immediate Student Feedback and Performance Tracking in Higher Education.
WWW (Companion Volume)
(2017)
Dimitris Apostolou
,
Konstantinos Zachos
,
Neil A. M. Maiden
,
Núria Agell
,
Germán Sánchez-Hernández
,
Maria Taramigkou
,
Kam Star
,
Meia Wippoo
Facilitating Creativity in Collaborative Work with Computational Intelligence Software.
IEEE Comput. Intell. Mag.
11 (2) (2016)
Sylvester Arnab
,
Gemma Tombs
,
Michael Duncan
,
Mike Smith
,
Kam Star
Towards the Blending of Digital and Physical Learning Contexts with a Gamified and Pervasive Approach.
GALA
(2015)
Kam Star
,
Fotis Paraskevopoulos
,
Maria Taramigkou
,
Dimitris Apostolou
,
Marise Schot
,
Gregoris Mentzas
A Playful Affinity Space for Creative Research.
Creativity & Cognition
(2015)
Ian Dunwell
,
Petros Lameras
,
Sara de Freitas
,
Panos Petridis
,
Maurice Hendrix
,
Sylvester Arnab
,
Kam Star
Providing Career Guidance to Adolescents through Digital Games: A Case Study.
Int. J. Game Based Learn.
4 (4) (2014)
Ian Dunwell
,
Petros Lameras
,
Kam Star
,
Sara de Freitas
,
Maurice Hendrix
,
Sylvester Arnab
Metycoon: A Game-Based Approach to Career Guidance.
VS-GAMES
(2013)
Peter van Rosmalen
,
Elizabeth A. Boyle
,
Rob Nadolski
,
John van der Baaren
,
Baltasar Fernández-Manjón
,
Ewan MacArthur
,
Tiina Pennanen
,
Madalina Manea
,
Kam Star
Acquiring 21st Century Skills: Gaining Insight into the Design and Applicability of a Serious Game with 4C-ID.
GALA
(2013)
Kam Star
Doing Useful Work Using Games.
GALA
(2013)
Rosa García Sánchez
,
Alasdair G. Thin
,
Jannicke Baalsrud Hauge
,
Giusy Fiucci
,
Thierry Nabeth
,
Michel Rudnianski
,
Angelo Marco Luccini
,
Kam Star
Value Propositions for Serious Games in Health and Well-Being.
SGDA
(2012)
Panagiotis Petridis
,
Ian Dunwell
,
Sylvester Arnab
,
Simon Scarle
,
Adam Qureshi
,
Sara de Freitas
,
Aristidis Protopsaltis
,
Kam Star
Building Social Commmunities around Alternate Reality Games.
VS-GAMES
(2011)